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SwitchNextZone() call in the loop_rounds instead
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Since there's broken zones, we need to do this otherwise we may stay in a low difficulty zone, especially if the planet auto switch is disabled.  
We can still have an issue if we join the planet very early. Hopefully Valve will fix this.
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Harest authored Jun 30, 2018
1 parent ef55a08 commit e6473ba
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion idle.js
Original file line number Diff line number Diff line change
Expand Up @@ -408,7 +408,7 @@ var INJECT_end_round = function(attempt_no) {
// Restart the round if we have that variable set
if(loop_rounds) {
current_game_id = undefined;
INJECT_start_round(target_zone, access_token)
SwitchNextZone();
}
}
},
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