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Update README.md
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gnuton authored Oct 25, 2017
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Expand Up @@ -58,12 +58,14 @@ For a fast retargeting, after importing the converted FBX of your mixamo charact
DO NOT PRESS the 'automapping' button for mixamo skeletons. If it's pressed, the automapping will match the mixamo bones to wrong rig nodes.

Please note that, most of the bones in the mixamo skeleton have a 1:1 mapping to Humanoid rig nodes, but for the following ones:
UpperArm_L -> upperarm_twist_01_l
Hand_L -> lowerarm_twist_01_l
UpperArm_R -> upperarm_twist_01_r
Hand_R -> lowerarm_twist_01_r
thigh_l -> thigh_twist_01_l
* UpperArm_L -> upperarm_twist_01_l
* Hand_L -> lowerarm_twist_01_l
* UpperArm_R -> upperarm_twist_01_r
* Hand_R -> lowerarm_twist_01_r
* thigh_l -> thigh_twist_01_l

For more info please check the [unreal documentation](https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/)

Moreover to retarget your mixamo skeleton (in T pose) to the unreal one (A pose), both have to share the same retarget pose.'
You can easily set T pose to the unreal skeleton following the instructions in this [video](https://www.youtube.com/watch?v=D8nH2Yo9PT8)

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