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Merge branch 'master' of github.com:gnuton/mixamo_converter
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gnuton committed Oct 25, 2017
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14 changes: 12 additions & 2 deletions README.md
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Expand Up @@ -3,8 +3,9 @@ is a Blender Plugin that Converts Mixamo animations to work in Unreal Engine 4 w
Blender 2.78 or newer needed to work

### It can
* convert single animations if they are previously imported by the user
* Batch convert all FBX files from a folder to a new location
* convert single animations (FBX or Collada) if they are previously imported by the user
* Batch convert all input FBX and Collada files from a folder to a new location
* Renames the bones in the skeleton to match the maniquine unreal skeleton

## Installation
* first you have to get blender from https://www.blender.org/download/
Expand Down Expand Up @@ -42,6 +43,15 @@ Here you can specify a custom HipName if your Rig doesn't come from Mixamo. It w

#### Option [Remove Namespace]
If enabled, removes all namespaces, leaving you with only the object/bone bare names.
This option is not compatible with "Use Unreal Engine bone names" option.
To convert the bones of the armature in the scene select the armature and press the play button.
Check this option to enable it for batch conversions.

#### Option [Use Unreal Engine bone names]
If enabled, renames all bones in the armature to match the unreal engine maniquine skeleton. If a bone doesn't match a warning is printed and the name becomes the original one but without the 'mixamo' namespace (as Remove Namespace does).
This option is not compatible with "Remove Namespace" option.
To convert the bones of the armature in the scene select the armature and press the play button.
Check this option to enable it for batch conversions.

#### Option [Fix Bind]
If your source files only contain a rig without a mesh, adds a dummy mesh and binds it to the armature. Otherwise the bindpose will not be saved properly.
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