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Expose string properties for actors and components
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Actor](./Actor.md 'UnrealEngine.Framework.Actor') | ||
## Actor.GetString(string, string) Method | ||
Retrieves the value of the string property | ||
```csharp | ||
public bool GetString(string name, ref string value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-Actor-GetString(string_string)-name'></a> | ||
`name` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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<a name='UnrealEngine-Framework-Actor-GetString(string_string)-value'></a> | ||
`value` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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#### Returns | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') | ||
`true` on success |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[Actor](./Actor.md 'UnrealEngine.Framework.Actor') | ||
## Actor.SetString(string, string) Method | ||
Sets the value of the string property | ||
```csharp | ||
public bool SetString(string name, string value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-Actor-SetString(string_string)-name'></a> | ||
`name` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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<a name='UnrealEngine-Framework-Actor-SetString(string_string)-value'></a> | ||
`value` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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#### Returns | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') | ||
`true` on success |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[ActorComponent](./ActorComponent.md 'UnrealEngine.Framework.ActorComponent') | ||
## ActorComponent.GetString(string, string) Method | ||
Retrieves the value of the string property | ||
```csharp | ||
public bool GetString(string name, ref string value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-ActorComponent-GetString(string_string)-name'></a> | ||
`name` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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<a name='UnrealEngine-Framework-ActorComponent-GetString(string_string)-value'></a> | ||
`value` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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||
#### Returns | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') | ||
`true` on success |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[ActorComponent](./ActorComponent.md 'UnrealEngine.Framework.ActorComponent') | ||
## ActorComponent.SetString(string, string) Method | ||
Sets the value of the string property | ||
```csharp | ||
public bool SetString(string name, string value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-ActorComponent-SetString(string_string)-name'></a> | ||
`name` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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<a name='UnrealEngine-Framework-ActorComponent-SetString(string_string)-value'></a> | ||
`value` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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||
#### Returns | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') | ||
`true` on success |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[AnimationInstance](./AnimationInstance.md 'UnrealEngine.Framework.AnimationInstance') | ||
## AnimationInstance.GetString(string, string) Method | ||
Retrieves the value of the string property | ||
```csharp | ||
public bool GetString(string name, ref string value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-AnimationInstance-GetString(string_string)-name'></a> | ||
`name` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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<a name='UnrealEngine-Framework-AnimationInstance-GetString(string_string)-value'></a> | ||
`value` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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#### Returns | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') | ||
`true` on success |
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### [UnrealEngine.Framework](./UnrealEngine-Framework.md 'UnrealEngine.Framework').[AnimationInstance](./AnimationInstance.md 'UnrealEngine.Framework.AnimationInstance') | ||
## AnimationInstance.SetString(string, string) Method | ||
Sets the value of the string property | ||
```csharp | ||
public bool SetString(string name, string value); | ||
``` | ||
#### Parameters | ||
<a name='UnrealEngine-Framework-AnimationInstance-SetString(string_string)-name'></a> | ||
`name` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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<a name='UnrealEngine-Framework-AnimationInstance-SetString(string_string)-value'></a> | ||
`value` [System.String](https://docs.microsoft.com/en-us/dotnet/api/System.String 'System.String') | ||
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#### Returns | ||
[System.Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean 'System.Boolean') | ||
`true` on success |
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