Esoteric
Esoteric was originally a private anti-cheat for PM servers. However, the anticheat has basically been abandoned and is now being disclosed to the public.
The anti-cheat's performance in terms of execution time is better than Mockingbird's, however it uses a significant amount of RAM due to the world lag compensation I never got to optimize.
Feel free to look at the checks and how they work - you are also free to contribute to this project to keep it alive.
- Commando v2.1.2 (Virion)
- 431 (1.16.220)
- 440 (1.17.0)
- 448 (1.17.10)
- 465 (1.17.30)
- 471 (1.17.40)
- 475 (1.18.0)
- Banwaves - for the memes.
- Discord webhook alerts.
- Commands to edit alert delay, turn on/off alerts, and get player logs.
- Create a functional exempt list
These are a list of the current detections Esoteric has, along with descriptions of those checks.
- Autoclicker
- A: Checks if the player's CPS exceeds a certain threshold.
- B: Checks if the player has duplicated click statistics
- C: Checks if the player is clicking over 15 cps without double-clicking (clicking two times in the same client tick) once.
- Aim
- A: Checks if the player's headYaw does not correlate with the player's yaw.
- B: Checks if the player's yaw movement is rounded.
- KillAura
- A: Checks if the player is swinging their arm whilst attacking.
- B: Checks if the player is hitting too many entities in an instance.
- Range
- A: Checks if the player's range goes beyond a certain threshold.
- Fly
- A: Estimates the next Y movement of the player. This check detects basic flies.
- B: Checks if the current Y movement of the player is near equal to the Y movement of the player.
- C: Checks if the user is jumping on the air.
- Motion
- A: Checks for impossible upward motion. If there is no probable way you are able to go up, this check flags. Moreover, this also flags HighJump at a certain threshold along with velocity modifiers > 107%.
- B: Checks if the player is following Minecraft's friction rules in the air. This check can flag Bhop, and some flies.
- C: Checks if the player is following Minecraft's friction rules while on the ground. This check is surprisingly very effective and can detect a variety of speeds on the ground. The idea behind this check is that your current speed multiplied by your friction cannot be greater than your previous speed.
- D: Checks if the player's movement is valid while gliding.
- Phase
- A: Checks if the player makes an invalid move inside a block. Please note that this check is disabled by default due to the resource drain.
- Velocity
- A: Checks if the player takes less vertical knockback than normal.
- B: Checks if the player takes less horizontal knockback than normal. This check is currently unusable.
- EditionFaker
- A: Checks if the player's TitleID does not match the given OS in the Login packet.
- Packets
- A: Checks if the player's pitch goes beyond a certain threshold
- B: Checks if the player is sending the wrong movement packet too frequently
- C: Checks if the player is jumping without holding their specified jump button. This also checks if their jump delay is invalid.
- Nuker
- A: Checks if the player is breaking blocks too quickly.
- Timer
- A: Checks if the player sends movement packets faster than usual over a period of time.
ac
|
-> ac.alerts
-> ac.bypass
-> ac.command
|
-> ac.command.help
-> ac.command.logs
-> ac.command.delay
-> ac.command.banwave
-> ac.command.timings