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GameTests

Movement idea:

Heavy human movement that requires the use of parkour to be faster. A 2D representation of Assassin's Creed Parkour, short vertical wall runs, side ejects. Mantling, sliding, quick descent.

Titled Possessions, maybe.

At the start of the game a character is sent on a mission and their things become scattered. Future upgrades could be grenade for explosive jumping. Ice boots to keep a speed on mostly flat terrain. Gain more speed from ramps and jumps than you usually could from just sprinting, but it requires skill. Gravity gloves for reaching

Quake 3 Source: https://github.com/id-Software/Quake-III-Arena/

Quake Source: https://github.com/id-Software/Quake/

Celeste Source: https://github.com/NoelFB/Celeste/ (movement at line 2880)

Game Maker's Toolkit Platformer: https://gmtk.itch.io/platformer-toolkit/devlog/395523/behind-the-code

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