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evie-calico/README.md

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    A traditional roguelike for the Game Boy

    Assembly 46 3

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    An extensible bytecode-based scripting engine for the Game Boy

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    A todo list for programming

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    A CPU emulator for running unit tests on Game Boy code.

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    This is a small, lightweight library meant to facilitate the rendering of sprite objects, including Shadow OAM and OAM DMA, single-entry "simple" sprite objects, and Q12.4 fixed-point position metaโ€ฆ

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    A Game Boy library for allocating video memory at runtime.

    Assembly 2