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Improves jousting and gives it to more weapons (tgstation#76321)
## About The Pull Request I was reading over components and saw one called jousting, I vividly remember it being mentioned every so often but I've never seen it in-game. Turns out the SINGLE case for it is when you are using a spear on a borg. The code itself was also very over the place, making it a little confusing to figure out what it did. I tried cleaning the file up as much as I could, and since I wanted to see this in-game more often, I made some player-facing changes too: - You can now joust from any vehicle, not just borgs (Secway, ATV, scooter, Charger holoparasite) - Added jousting to the broom, pitchfork, captain's sabre, and energy sword while active (ONLY esword, NOT desword). - Added examine text to indicate this feature exists. Extra notes: Esword gains half the damage increase and half the knockdown chance than other ways of jousting Broom only gets 25% damage increase from jousting, since the broom is already pretty strong I thought it would be better off as something used mostly to knockdown. Spears have to travel a longer distance than other weapons to get their jousting benefits (since it's supposed to be a ghetto weapon) Jousting now takes the minimum distance needed into account when handling knockdown chance & damage dealt, so travelling 5 tiles will no longer be 100% chance of knockdown if you need a minimum distance of 3 tiles to joust (it will instead be 40%, since you've only traveled 2 tiles in 'jousting' mode). ## Why It's Good For The Game This is an underused component and I thought it would bring some pretty cool interactions, especially for Holoparasite & Janitors, as a new way to use vehicles to your advantage when it's otherwise seen as just a slowdown. ## Changelog :cl: balance: Jousting now works on anything you're buckled to, not just Cyborgs. balance: Brooms, Pitchforks, the Captain's Sabre, and Energy swords can now be used for jousting. balance: Spears need to travel a longer distance to joust now. balance: Jousting's knockdown and damage now only gets stronger after you've traveled the minimum tiles needed to joust. /:cl:
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