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Bridge Assistant Station Trait (tgstation#80279)
## About The Pull Request adds a station trait which adds a new role, the bridge assistant he is designed to help commandeer the bridge and help out other heads when needed. he is armed with the mini energy gun (the one heads used to have on kilostation), a flash, a toolbelt (with an inducer), some cool shades and a swanky scarf. as he is a nerd he is weak and unable to twohand weapons, preventing him from wielding the fire axe. currently he does not have a mindshield but he cannot roll antag he currently has access to the bridge, announcement console, eva, teleporter, gateway, maint, and a weapon permit (somewhat (not really other than for nerds) interestingly this is the first job that isnt assistant that doesnt have access to any lathes, so he doesnt have orm access unlike all the other jobs (except assistant)) the trait also makes a coffee machine spawn on the bridge here is some useful art of your role ![image](https://github.com/tgstation/tgstation/assets/23585223/905e5527-9069-4226-b160-8dedd1ea7b74) and ingame screenshots ![image](https://github.com/tgstation/tgstation/assets/23585223/0aa537ac-a791-4249-a702-490584919fd9) ![image](https://github.com/tgstation/tgstation/assets/23585223/eb93e2d1-0291-4ade-9208-b1c0b68648c7) ![image](https://github.com/tgstation/tgstation/assets/23585223/1d3c2f11-8ac0-4ee9-91a5-176f81a08dcb) ## Why It's Good For The Game Adds upon the station trait job system with a straight forward role that IS just a human (unlike the cargorilla), and is pretty basic with no custom assets or whatever other than hud icons Having the bridge assistant in some rounds seems like a neat way to protect it since it gets fucked up in like half the time, while also not having enough mechanical depth or gameplay as to warrant it as a permanent role ## Changelog :cl: add: Bridge Assistant job accessible from a station trait. /:cl: --------- Co-authored-by: san7890 <[email protected]>
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