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赫蹏(hètí)是专为中文内容展示设计的排版样式增强。它基于通行的中文排版规范而来,可以为网站的读者带来更好的文章阅读体验。
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Unity QuadSphere with Level of Detail subdivision
A binary distribution of the GNU Compiler Collection (GCC)
Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering
iconv implementation using Win32 API to convert.
RE2 is a fast, safe, thread-friendly alternative to backtracking regular expression engines like those used in PCRE, Perl, and Python. It is a C++ library.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
oneAPI Threading Building Blocks (oneTBB)
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
Fast backtracking-resistant random generator: https://arxiv.org/abs/1810.02227
KTX (Khronos Texture) Library and Tools
Mesh optimization library that makes meshes smaller and faster to render
Flax Engine – multi-platform 3D game engine
A serialization format for various persistent Vulkan object types.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.