This is a list of links to different freely available learning resources about computer programming, math, and science.
- AI
- Algorithms
- Command Line and Tools
- Compilers and Interpreters
- Computer Graphics
- Computer Networks and Network Programming
- Cryptography
- Databases
- Design Patterns
- Game Programming
- GUI Programming
- Hardware
- Math
- Multithreading and Concurrency
- Operating Systems
- Physics
- Programming Languages
- Retrocomputing
- Reverse engineering
- Robotics
- Text editors
- Version control tools
- Emulators and Virtual Machines
- Web programming
- Other
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A Course in Machine Learning by Hal Daumé III
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Deep Learning by Ian Goodfellow, Yoshua Bengio and Aaron Courville
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Machine Learning Engineering Book by Andriy Burkov
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Mathematics for Machine Learning by Marc Peter Deisenroth, A. Aldo Faisal, and Cheng Soon Ong
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The Hundred Page Machine Learning Book by Andriy Burkov
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Game AI Pro by Steve Rabin
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Programming Starcraft AI by Peter Kis
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Algorithms by Jeff Erickson
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Exact String Matching Algorithms by Christian Charras and Thierry Lecroq
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Principles of Algorithmic Problem Solving by Johan Sannemo
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Problem Solving with Algorithms and Data Structures using Python by Brad Miller and David Ranum
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Curl Exercises by Julia Evans
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How I'm still not using GUIs: A guide to the terminal by Lucas Fernandes da Costa
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The Linux Command Handbook by Flavio Copes
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Build Your Own Lisp by Daniel Holden
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Crafting Interpreters by Robert Nystrom
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Creating the Bolt Compiler by Mukul Rathi
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How Clang Compiles a Function by John Regehr
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How LLVM Optimizes a Function by John Regehr
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Let's Build a Compiler by Jack Crenshaw
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Let's Write a Compiler by Brian Robert Callahan
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Make A Language - A series about making a programming language called Eldiro using the Rust programming language.
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Computer Graphics from Scratch by Gabriel Gambetta
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GPU Performance for Game Artists by Keith O’Conor
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I Am Graphics And So Can You - a series of blog posts about implementing a Vulkan renderer for Doom 3 by Dustin H. Land
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Learn OpenGL by Joey de Vries
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Probability Theory for Physically Based Rendering by Jacco Bikker
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Ray Tracing Gems by Eric Haines and Tomas Akenine-Möller
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Ray Tracing Gems II by Adam Marrs, Peter Shirley, and Ingo Wald
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Ray Tracing in One Weekend: The Book Series by Peter Shirley
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The Book of Shaders by Patricio Gonzalez Vivo and Jen Lowe
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Vulkan Tutorial by Alexander Overvoorde
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An Introduction to Computer Networks by Peter L. Dordal
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Computer Networks: A Systems Approach by Larry Peterson and Bruce Davie
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HTTP2 Explained by Daniel Stenberg
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HTTP/3 explained by Daniel Stenberg
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Networking 101 by Internal Pointers
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REST Servers in Go by Ely Bendersky
- Practical Cryptography for Developers by Svetlin Nakov
- The Theory of Relational Databases by David Maier
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Data-Oriented Design by Richard Fabian
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Design Patterns & Refactoring SourceMaking
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From design patterns to category theory by Mark Seemann
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Game Programming Patterns by Robert Nystrom
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Retro Rampage a tutorial series in which you will learn how to build a Wolfenstein-like game from scratch, in Swift by Nick Lockwood
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Scroll Back: The Theory and Practice of Cameras in Side-Scrollers by Itay Keren
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Modern Microprocessors: A 90-Minute Guide! by Jason Robert Carey Patterson
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A Gentle Introduction to Tensors by Boaz Porat
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A Programmer's Introduction to Mathematics by Jeremy Kun
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Book of Proof, Third Edition by Richard Hammack
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Category Theory for Programmers by Bartosz Milewski
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Immersive Linear Algebra by J. Ström, K. Åström, and T. Akenine-Möller
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Interactive Linear Algebra by Dan Margalit and Joseph Rabinoff
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Paul's Online Math Notes by Paul Dawkins
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Seeing Theory - a book about statistics with interactive visualizations by Daniel Kunin, Jingru Guo, Tyler Dae Devlin, and Daniel Xiang
- POSIX Threads Programming by Blaise Barney
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Making our own executable packer by Amos
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Systems Programming: Lecture Notes by Jian Huang
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Writing an OS in Rust by Philipp Oppermann
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A free introduction to quantum computing and quantum mechanics by Andy Matuschak and Michael Nielsen
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Relativity: A Modern Primer by Kevin Han
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Structure and Interpretation of Classical Mechanics, Second Edition by Gerald Jay Sussman and Jack Wisdom
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Let's Learn x86-64 Assembly!
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Coroutines in C by Simon Tatham
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Unicode programming, with examples by Joe Nelson
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C++20 Coroutines: sketching a minimal async framework by Jeremy Ong
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C++20 Concepts: The Definitive Guide by Rajat Jain
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C++ exceptions under the hood by Nicolás Brailovsky
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Performance Analysis and Tunning on Modern CPUs by Denis Bakhvalov
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Clojure Concurrency Tutorial by Eric Normand
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Clojure for the Brave and True by Daniel Higginbotham
- Practical Common Lisp by Peter Seibel
- Learn You Some Erlang for great good! by Fred Hebert
- Practical Go Lessons by Maximilien Andile
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Learn You a Haskell for Great Good! by Miran Lipovača
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Real World Haskell by Bryan O'Sullivan, Don Stewart, and John Goerzen
- Modern Object Pascal Introduction for Programmers by Michalis Kamburelis
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Automate the Boring Stuff with Python by Al Sweigart
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Composing Programs by John DeNero
- How to Design Programs, Second Edition by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, Shriram Krishnamurthi
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Regular-Expressions.info by Jan Goyvaerts
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A Gentle Introduction to Rust by Steve Donovan
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Exploring ways to make async Rust easier by Carl Lerche
- Structure and Interpretation of Computer Programs by Harold Abelson and Gerald Jay Sussman with Julie Sussman
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How to Write ZX Spectrum Games by Jonathan Cauldwell
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First Steps in Z80 Assembly Language by Darryl Sloan
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Learn Multiplatform Assembly Programming by ChibiAkumas
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The Lost Ways of Programming: Commodore 64 BASIC by Tomas Petricek
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Reverse Engineering for Beginners by Dennis Yurichev
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Reversing for dummies - x86 assembly and C code by Sami Alaoui
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Modern Robotics: Mechanics, Planning, and Control by Kevin M. Lynch and Frank C. Park
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Underactuated Robotics by Russ Tedrake
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Learn Vim (the Smart Way) by Igor Irianto
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The Vi/Ex Editor by Walter Alan Zintz
- Git from the Bottom Up by John Wiegley
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Writing NES emulator in Rust by Rafael Bagmanov
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FastCGI — The Forgotten Treasure by Peter Simons and Ralph Babel
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Computer Science from the Bottom Up by Ian Wienand
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How These Things Work - a book about abstraction
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The Nature of Code a book about how can we capture the unpredictable evolutionary and emergent properties of nature in software by Daniel Shiffman
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The Scientist and Engineer's Guide to Digital Signal Processing by Steven W. Smith, Ph.D.