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Tags: felixdoerre/primus_vk

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v1.6.4

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v1.6.4:

- remove dependency on vulkan-validationlayers, this allows compiling with vulkan >=1.3.268
- link to Gentoo overlay from the Readme

v1.6.3

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v1.6.3:

- implement workaround to ignore suboptimal rendering surfaces (Talos principle)
- implement simple frame rate limit
- allow "vk_layer_dispatch_table.h" to be in a "generated" subfolder.

v1.6.2

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v1.6.2:

- Update for compatibly newer versions of fine
- allow thread-safe access of the internal nvidia icd
- adjust trace messages

v1.6.1

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v1.6.1: Minifix on v1.6

Adjust the dependencies for libnv-vulkan-wrapper in the Makefile

v1.6

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v1.6: performance enhancements, new way of obtaining nvidia driver

- increase compatibility with mesa device-select layer
- obtain nvidia vulkan driver via GLX to work better on systems
  with multiple nvidia cards
- use the correct memory types to reduce performance impact

v1.5

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v1.5: A few smaller fixes

- workaround for a bug in steam fossilize
- fixed problem shown by vulkan validation layers
- several smaller cleanup

v1.4

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v1.4: Fix surface support discovery

This release fixes an incompatibility with the 440
nvidia driver.

v1.3

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v1.3: several bugfixes

- display on several Wayland compositors should now work better
- correct behaviour to better work with other layers (e.g. steamoverlay)

v1.2

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Now requires vulkan >= 1.1.108 mainly cleans up the

workaround needed for older vulkan versions to be able
to create devices from a layer.

v1.1

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Version 1.1

The most visible change is that there should now be compatibility with dxvk >= 1.2
Additionally there was some cleanup regarding synchronization of different parts.