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Adds more sidewalks to bigred, places warning stripe tiles under all …
…doors on bigred, give LZ1 glass ceiling so weather doesn't get in there (cmss13-devs#3520) # About the pull request This PR Adds more sidewalks (the outlines around the buildings) to bigred making the map feel more consistant Adds glass ceilings to LZ and that warehouse west of medical Puts warning stripes under all the doors Cleans up out of place tiles that I assume were mapper error? does all of the above to a bunch of nightmares Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game I think the outlines looked cool and wanted them to be around more because I think it makes sense I think warning stripes under doors is also cool and I did it to the Almayer and LV522 so I'm doing it here too I think that LZ1 and that warehouse probably would have ceilings ICly # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: SpartanBobby maptweak: LZ1 Bigred and west medical warehouse now has a glass ceiling maptweak: More sidewalks and pathways on big red maptweak: various minor turf edits to big red maptweak: places warning stripes tile under all doors on big red /:cl:
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