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V3.8 release url cct (cocos#2749)
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* + url err

* + remove html

* +  fix error
+ cocos#2745
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UniqueDisplayNameIsInUse authored Aug 16, 2023
1 parent 2aea0b2 commit b96fc23
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4 changes: 2 additions & 2 deletions en/physics/character-controller/index.md
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Expand Up @@ -107,7 +107,7 @@ onColliderHit (contact: CharacterControllerContact){}

The description of the callback is below.

- contact: the contact information when the collision occurs, refer to [CharacterControllerContact](__APIDOC__/api/en/classes/CharacterControllerContact.html)
- contact: the contact information when the collision occurs, refer to [CharacterControllerContact](__APIDOC__/en/classes/CharacterControllerContact.html)

## Details

Expand All @@ -131,7 +131,7 @@ The address of the character controller is [GIT](https://github.com/cocos/cocos-

## API

For the API of the character controller, please refer to [Character Controller](__APIDOC__/api/en/classes/physics.CharacterController.html), [Box Character Controller](__APIDOC__/api/en/classes/physics.BoxCharacterController.html) and [Capsule Character Controller](__APIDOC__/api/en/classes/physics.CapsuleCharacterController.html).
For the API of the character controller, please refer to [Character Controller](__APIDOC__/en/class/physics.CharacterController.html), [Box Character Controller](__APIDOC__/en/class/physics.BoxCharacterController.html) and [Capsule Character Controller](__APIDOC__/en/class/physics.CapsuleCharacterController.html).

## Note

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2 changes: 1 addition & 1 deletion zh/getting-started/first-game-2d/index.md
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Expand Up @@ -216,7 +216,7 @@ onMouseUp(event: EventMouse) {

#### 移动角色

对于大多与游戏角色来说,动起来的概念就是将其位置发生变化,对于匀速移动的物体,他移动后的位置应该是如下描述的:
对于大多数游戏角色来说,动起来的概念就是将其位置发生变化,对于匀速移动的物体,他移动后的位置应该是如下描述的:

```math
P_1 = P_0 + v*t
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2 changes: 1 addition & 1 deletion zh/physics/character-controller/index.md
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Expand Up @@ -131,7 +131,7 @@ onColliderHit (hit: CharacterControllerContact){}

## API

角色控制器的 API 请参考 [角色控制器](__APIDOC__/api/zh/classes/physics.CharacterController)[盒角色控制器](__APIDOC__/api/zh/classes/physics.BoxCharacterController) 以及 [胶囊体角色控制器](__APIDOC__/api/zh/classes/physics.CapsuleCharacterController)
角色控制器的 API 请参考 [角色控制器](__APIDOC__/zh/class/physics.CharacterController)[盒角色控制器](__APIDOC__/zh/class/physics.BoxCharacterController) 以及 [胶囊体角色控制器](__APIDOC__/zh/class/physics.CapsuleCharacterController)

## 支持情况

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