Skip to content

Commit

Permalink
Github -> GitHub (cocos#2777)
Browse files Browse the repository at this point in the history
  • Loading branch information
jareguo authored Sep 18, 2023
1 parent cf93097 commit c66b5af
Show file tree
Hide file tree
Showing 7 changed files with 17 additions and 17 deletions.
2 changes: 1 addition & 1 deletion en/asset/model/mesh.md
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@ The policy for Disable mesh split in v3.6 is as follows:

| Properties | Description |
| :-- | :-- |
| __Algorithm__ | Optimization algorithm <br> __simplify__[Github - Fast-Quadric-Mesh-Simplification](https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification)<br>__gltfpack(deprecated)__:Deprecated, the implementation of this feature is based on [Github - zeux/meshoptimizer](https://github.com/zeux/meshoptimizer)。<br> There is a known issue that the UV layout may be lost after faceting <br> Developers should pay attention to the warnings in the __Inspector__ panel to decide whether to use this option <br> For more information, please refer to the following figure |
| __Algorithm__ | Optimization algorithm <br> __simplify__[GitHub - Fast-Quadric-Mesh-Simplification](https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification)<br>__gltfpack(deprecated)__:Deprecated, the implementation of this feature is based on [GitHub - zeux/meshoptimizer](https://github.com/zeux/meshoptimizer)。<br> There is a known issue that the UV layout may be lost after faceting <br> Developers should pay attention to the warnings in the __Inspector__ panel to decide whether to use this option <br> For more information, please refer to the following figure |
| __Ratio__ | LOD Compress ratio |
| __Smart Link__ | To prevent broken surface |
| __Agressiveness__ | Error Distance |
Expand Down
2 changes: 1 addition & 1 deletion en/asset/model/scripting-mesh.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,4 +19,4 @@ API please refer to [MeshUtils](__APIDOC__/zh/class/utils.MeshUtils).

![dynamic mesh](./mesh/dynamic-mesh.gif)

See [Github](https://github.com/cocos/cocos-test-projects/tree/v3.8) for an example of a dynamic mesh.
See [GitHub](https://github.com/cocos/cocos-test-projects/tree/v3.8) for an example of a dynamic mesh.
18 changes: 9 additions & 9 deletions en/cases-and-tutorials/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,17 +2,17 @@

## Examples

- **One Step, Two Steps**([Github](https://github.com/cocos/tutorial-mind-your-step-3d)): A game with step-by-step tutorial in the [Quick Start](../getting-started/index.md).
- **Material Examples**([Github](https://github.com/cocos/cocos-example-materials)): Show examples of engine builtin materials like standard PBR and toon, also includes examples for hair, skin, eye, leaf, etc.
- **Render Pipeline Usage Demo**([Github](https://github.com/cocos/cocos-example-render-pipeline)): Demonstrates in Sponza how to use builtin post process render pipeline with all post-process features enabled.
- **Examples of Physics**([Github](https://github.com/cocos/cocos-example-physics)): Includes 2D and 3D physics test cases and examples, such as **Engulfing Black Hole**, **Simple Car**, **Falling ball**, etc. The test cases introduce some basic functions and usage methods. It helps you understand the physical functions with documentation easily.
- **Marionette Animation Examples**([Github](https://github.com/cocos/cocos-example-marionette)): Demonstrates how to use [Marionette Aniamtion System](../animation/marionette/index.md) in details, including state machine, pose graph, events, IK, etc.
- **UI Example**[Github](https://github.com/cocos/cocos-example-ui/) | [Cocos Store](https://store.cocos.com/app/detail/2799)): A complex UI example, including the home page, store, backpack, and other common game UI interface.
- **One Step, Two Steps**([GitHub](https://github.com/cocos/tutorial-mind-your-step-3d)): A game with step-by-step tutorial in the [Quick Start](../getting-started/index.md).
- **Material Examples**([GitHub](https://github.com/cocos/cocos-example-materials)): Show examples of engine builtin materials like standard PBR and toon, also includes examples for hair, skin, eye, leaf, etc.
- **Render Pipeline Usage Demo**([GitHub](https://github.com/cocos/cocos-example-render-pipeline)): Demonstrates in Sponza how to use builtin post process render pipeline with all post-process features enabled.
- **Examples of Physics**([GitHub](https://github.com/cocos/cocos-example-physics)): Includes 2D and 3D physics test cases and examples, such as **Engulfing Black Hole**, **Simple Car**, **Falling ball**, etc. The test cases introduce some basic functions and usage methods. It helps you understand the physical functions with documentation easily.
- **Marionette Animation Examples**([GitHub](https://github.com/cocos/cocos-example-marionette)): Demonstrates how to use [Marionette Aniamtion System](../animation/marionette/index.md) in details, including state machine, pose graph, events, IK, etc.
- **UI Example**[GitHub](https://github.com/cocos/cocos-example-ui/) | [Cocos Store](https://store.cocos.com/app/detail/2799)): A complex UI example, including the home page, store, backpack, and other common game UI interface.
- **Example Cases**([GitHub](https://github.com/cocos/cocos-example-projects)): Includes examples of networking, npm modules, and other features.
- **Modules Test Cases**([Github](https://github.com/cocos/cocos-test-projects)): The example project of each function of the engine, which basically covers most of the function modules of the engine. Users can refer to the usage in this project when using the functions for development.
- **Modules Test Cases**([GitHub](https://github.com/cocos/cocos-test-projects)): The example project of each function of the engine, which basically covers most of the function modules of the engine. Users can refer to the usage in this project when using the functions for development.
- **Practical Solutions**([GitHub](https://github.com/cocos/cocos-awesome-tech-solutions)): A collection of practical solutions provided by technical support engineers.
- **Jump Ball 3D**([Github](https://github.com/cocos/cocos-example-ball) | [Cocos Store](https://store.cocos.com/app/detail/2802)): Users can make jump ball games through this project.
- **Taxi Game 3D**([Github](https://github.com/cocos/cocos-tutorial-taxi-game) | [Cocos Store](https://store.cocos.com/app/en/detail/2796)): A physics-based 3d game, users can make taxi games through this project.
- **Jump Ball 3D**([GitHub](https://github.com/cocos/cocos-example-ball) | [Cocos Store](https://store.cocos.com/app/detail/2802)): Users can make jump ball games through this project.
- **Taxi Game 3D**([GitHub](https://github.com/cocos/cocos-tutorial-taxi-game) | [Cocos Store](https://store.cocos.com/app/en/detail/2796)): A physics-based 3d game, users can make taxi games through this project.

> All cases and examples on GitHub are updated with the version, and the main branch corresponds to the latest **Cocos Creator** version, so please pay attention when downloading.
Expand Down
2 changes: 1 addition & 1 deletion en/getting-started/support.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ Apart from the information provided in this guide, you can also obtain informati
- [Cocos Support](https://www.cocos.com/en/assistant)
<!-- - QQ group: 738190852-->
- [Submit PR for Cocos Engine on GitHub](../submit-pr/submit-pr.md)
- [Submit Issues for Cocos Engine on Github](https://github.com/cocos/cocos-engine/issues/new/choose)
- [Submit Issues for Cocos Engine on GitHub](https://github.com/cocos/cocos-engine/issues/new/choose)

## Third-party tools you may need

Expand Down
2 changes: 1 addition & 1 deletion zh/asset/model/mesh.md
Original file line number Diff line number Diff line change
Expand Up @@ -80,7 +80,7 @@ Mesh 文件中存储了模型的顶点、索引、纹理坐标等数据。在 **

| 属性 | 说明 |
| :-- | :-- |
| **Algorithm** | 优化算法 <br> **simplify**:简化模式 <br> 功能实现为:[Github - Fast-Quadric-Mesh-Simplification](https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification)<br>**gltfpack(deprecated)**:已废弃,该功能的实现是基于 [Github - zeux/meshoptimizer](https://github.com/zeux/meshoptimizer)。<br> 已知的问题为:可能会存在在减面后丢失 UV 排布的情况 <br> 开发者需关注 **属性检查器** 内的警告情况以决定是否使用该选项 <br> 详细信息请参考下图|
| **Algorithm** | 优化算法 <br> **simplify**:简化模式 <br> 功能实现为:[GitHub - Fast-Quadric-Mesh-Simplification](https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification)<br>**gltfpack(deprecated)**:已废弃,该功能的实现是基于 [GitHub - zeux/meshoptimizer](https://github.com/zeux/meshoptimizer)。<br> 已知的问题为:可能会存在在减面后丢失 UV 排布的情况 <br> 开发者需关注 **属性检查器** 内的警告情况以决定是否使用该选项 <br> 详细信息请参考下图|
| **Ratio** | LOD 压缩比例 |
| **Smart Link** | 防止破面 |
| **Agressiveness** | 误差距离 |
Expand Down
2 changes: 1 addition & 1 deletion zh/asset/model/scripting-mesh.md
Original file line number Diff line number Diff line change
Expand Up @@ -19,4 +19,4 @@ API 请参考 [MeshUtils](__APIDOC__/zh/class/utils.MeshUtils)。

![dynamic mesh](./mesh/dynamic-mesh.gif)

动态网格的范例请参考 [Github](https://github.com/cocos/cocos-test-projects/tree/v3.8)
动态网格的范例请参考 [GitHub](https://github.com/cocos/cocos-test-projects/tree/v3.8)
6 changes: 3 additions & 3 deletions zh/cases-and-tutorials/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,10 @@
## 示例项目

- **一步两步**[GitHub](https://github.com/cocos/tutorial-mind-your-step-3d)):也就是 [快速上手](../getting-started/first-game/index.md) 文档里分步讲解制作的游戏。
- **材质展示 Demo**[Github](https://github.com/cocos/cocos-example-materials)):展示各种引擎内置和自定义材质效果,包括标准 PBR、卡通渲染,也包含皮肤、头发、眼球、树叶等高级材质。
- **渲染管线 Demo**[Github](https://github.com/cocos/cocos-example-render-pipeline)):展示如何使用内置后处理渲染管线以及各种后处理特性的开启效果。
- **材质展示 Demo**[GitHub](https://github.com/cocos/cocos-example-materials)):展示各种引擎内置和自定义材质效果,包括标准 PBR、卡通渲染,也包含皮肤、头发、眼球、树叶等高级材质。
- **渲染管线 Demo**[GitHub](https://github.com/cocos/cocos-example-render-pipeline)):展示如何使用内置后处理渲染管线以及各种后处理特性的开启效果。
- **物理范例集合**[GitHub](https://github.com/cocos/cocos-example-physics)):包含了 2D & 3D 的两个物理测试例工程,也包含一些物理小游戏如吞噬黑洞、简化小车、坠落小球等,介绍了一些基础的功能和使用方法,方便用户结合文档了解物理功能。
- **Marionette 动画系统范例**[Github](https://github.com/cocos/cocos-example-marionette)):全方位展示了 [Marionette 动画系统](../animation/marionette/index.md)的使用,包含动画状态机、事件处理、姿态图、反向动力学 IK 等功能的展示。
- **Marionette 动画系统范例**[GitHub](https://github.com/cocos/cocos-example-marionette)):全方位展示了 [Marionette 动画系统](../animation/marionette/index.md)的使用,包含动画状态机、事件处理、姿态图、反向动力学 IK 等功能的展示。
- **UI 展示 Demo**[GitHub](https://github.com/cocos/cocos-example-ui/)| [Cocos Store](https://store.cocos.com/app/detail/2799)):各类 UI 组件组合使用的演示 Demo。
- **部分功能范例**[GitHub](https://github.com/cocos/cocos-example-projects) | [Gitee](https://gitee.com/cocos/example-projects)):包括含了引擎网络、NPM 模块等功能的独立示例。
- **模块展示集合**[GitHub](https://github.com/cocos/cocos-test-projects)):引擎各个功能的范例项目,基本涵盖了引擎的大部分功能模块,用户在使用功能时可参考此项目中的用法进行开发。
Expand Down

0 comments on commit c66b5af

Please sign in to comment.