An easy way to build CocoaPods with Bazel - it integrates pods end to end with an easy to use macro.
In the root directory, add rules_pods
to the Bazel WORKSPACE
.
http_archive(
name = "rules_pods",
urls = ["https://github.com/pinterest/PodToBUILD/releases/download/0.25.2-fc71a0b/PodToBUILD.zip"],
)
Pods are defined in the WORKSPACE
file with the macro, new_pod_repository
.
# Load the new_pod_repository macro - needed for `WORKSPACE` usage
load("@rules_pods//BazelExtensions:workspace.bzl", "new_pod_repository")
new_pod_repository(
name = "PINOperation",
url = "https://github.com/pinterest/PINOperation/archive/1.0.3.zip",
)
The package PINOperation
and the associated objc_library
target,
PINOperation
, is available for use within Bazel. The package and target name
are combined to form the label @PINOperation//:PINOperation
.
Thats all! Bazel will automatically setup pods along with the build.
See the examples for end to end usage.
By default, rules_pods
supports Bazel's conventional dependency management
system via the
WORKSPACE
/ new_pod_repository
macro.
However, loading external files as part of the build may have implications on stability, Xcode usage, network bandwidth, and build times. e.g. downloading dependencies from an external service ties build time and reliability to that service.
As a solution, it supports vendoring
aka out of band, in tree dependency
installation. Similar to CocoaPods
, it can download and initialize Pods
relative to the project, in the Vendor
directory.
The program, bin/update_pods
, installs Pods into Vendor/__POD_NAME__
. This
notion is similar to pod install
.
Usage:
Create the file Pods.WORKSPACE
and add new_pod_repository
s' there -
rules_pods
's http_archive
remains declared in the WORKSPACE
.
Anytime Pods.WORKSPACE
is changed, update_pods
must be ran to ensure all
pods are updated.
# src_root is the root workspace directory
bazel run @rules_pods//:update_pods -- --src_root $PWD
In addition to out of band updating, labels are formed via the convention
//Vendor:__POD_NAME__:__TARGET__
. Otherwise, the API of new_pods_repository
is identical across WORKSPACE
and Pods.WORKSPACE
, the only difference is
that the load
statement isn't required in Pods.WORKSPACE
.
See the Texture example for a comprehensive example.
This macro is the main point of integration for pod dependencies.
Each pod is integrated as a repository and each repository is self contained.
By declaring a new_pod_repository
, the dependency is available to all Bazel
targets.
In Bazel a label is a build target identifier. Pod labels are all formed using
the same logic. The remainder of this document uses the Vendor
convention.
The first part of the label is the package name, followed by the name of the
target: //Vendor/__PACKAGE__:__TARGET__
The top level target is determined by the root subspec.
For example, in PINCache
, the root target's label is //Vendor/PINCache:PINCache
.
Subspecs targets have the same name as the subspec. For example, the label of the
subpsec Core
in PINCache
is //Vendor/PINCache:Core
Transitive dependencies must be declared in the Pods.WORKSPACE
.
Dependencies between targets are resolved through an idiomatic naming convention.
For example, PINCache
depends on PINOperation
. In PINCache
's BUILD
file,
the dependency on //Vendor/PINOperation:PINOperation
is generated. The WORKSPACE
needs to declare both PINOperation
and PINCache
.
Local dependencies in new_pod_repository
are supported in addition to remote
ones.
Instead of using a url
that points to the remote repository, use a url
that
points to the local repository.
For example, if we wanted to depend on a local version of PINOperation
:
new_pod_repository(
name = "PINOperation",
url = "/Path/To/PINOperation",
)
Upon updating pods, the local files are sym-linked into the pod directory.
This can aid in local development of Pod dependencies, and was originally designed for such a use case.
Many dependencies will work with new_pod_repository
without any special
considerations: just add the name
, and url
.
Some dependencies may not. The install_script
attribute is a way to resolve
issues with such dependencies.
For example, in PINRemoteImage
source files are in folders that have spaces in
the name. This is not supported in Bazel. Please see the Known
complications section for more info.
It may be desirable or required to change the way that a target is built. The compiler supports customizing attributes of generated targets.
For example, to add a custom copt
to PINOperation
we could turn on pedantic
warnings just for PINOperation//:PINOperation
new_pod_repository(
name = "PINOperation",
url = "https://github.com/pinterest/PINOperation/archive/1.0.3.zip",
user_options = ["PINOperation.copts += -pedantic"],
)
On objc_library
, the following fields are supported: copts
, deps
,
sdkFrameworks
Acknowledgments metadata from a Pod is supported.
A target containing acknowledgment metadata for a given target is automatically
generated. Acknowledgment targets have the label of the form
//Vendor/__PACKAGE__:$__POD_NAME___acknowledgment
Merge all of the dependencies into Settings.bundle
load("@rules_pods//BazelExtensions:extensions.bzl", "acknowledgments_plist")
# Example `Settings`.bundle target
objc_bundle_library(
name = "Settings",
resources = ["Root.plist", "acknowledgements"],
visibility = ['//visibility:public'],
)
ALL_POD_DEPS = ["//Vendor/PINOperation:PINOperation", "//Vendor/PINCache:PINCache"]
acknowledgments_plist(
name = "acknowledgements",
deps = [d + "_acknowledgement" for d in ALL_POD_DEPS],
merger = "//Vendor/rules_pods/BazelExtensions:acknowledgement_merger"
)
name
: the name of this repo
url
: the url of this repo
podspec_url
: the podspec url. By default, we will look in the root of the
repository, and read a .podspec file. This requires having CocoaPods installed
on build nodes. If a JSON podspec is provided here, then it is not required to
run CocoaPods.
strip_prefix
: a directory prefix to strip from the extracted files. Many
archives contain a top-level directory that contains all of the useful files in
archive.
For most sources, this is typically not needed.
user_options
: an array of key value operators that act on code
generated target
s.
Supported operators: PlusEquals ( += ). Add an item to an array
Implemented for:
objc_library
. Supported fields: copts
, deps
, sdkFrameworks
Example usage: add a custom define to the target, Texture's copts
field
user_options = [ "Texture.copts += -DTEXTURE_DEBUG " ]
install_script
: a script used for installation.
The placeholder __INIT_REPO__
indicates at which point the BUILD file is
generated, if any.
repo_tools
may be provided as a label. The names provided in repo_tools
are
substituted out for the respective tools.
note that the script is ran directly after the repository has been fetched.
repo_tools
: a mapping of executables in Bazel to command names. If we are
running something like "mv" or "sed" these binaries are already on path, so
there is no need to add an entry for them.
inhibit_warnings
: whether compiler warnings should be inhibited.
trace
: dump out useful debug info for a given repo.
generate_module_map
: whether a module map should be generated.
enable_modules
: set generated rules enable_modules
parameter
header_visibility
: DEPRECATED: This is replaced by headermaps: bazelbuild/bazel#3712
Apple File systems support different characters than Linux ones do. Bazel uses
the least common denominator, the Linux convention. For now, use an
install_script
to resolve differences.
Some code, like Texture, uses
__has_include
to conditionally include code.
In Bazel, if that include is not explicitly added, then this feature will not
work. In this case, use a user_option
to add dependencies available on the
system.
Some targets may contain characters that are not valid Bazel targets.
The target should be renamed to a compatible name. The easiest way to achieve
this is to declare the dependency with a valid name. All references should be
replaced in the podspec file before the BUILD
file is generated.
For example SPUserResizableView+Pion
exbibits this issue.
new_pod_repository(
name = "SPUserResizableView_Pion",
url = "https://github.com/keleixu/SPUserResizableView/archive/b263fc4e8101c6c5ac352806fb5c31aa69e32025.zip",
user_options = ["SPUserResizableView_Pion.sdk_frameworks += UIKit, CoreGraphics, Foundation"],
inhibit_warnings = True,
install_script = """
/usr/bin/sed -i "" 's,SPUserResizableView+Pion,SPUserResizableView_Pion,g' 'SPUserResizableView+Pion.podspec'
mv 'SPUserResizableView+Pion.podspec' 'SPUserResizableView_Pion.podspec'
__INIT_REPO__
""",
generate_module_map = False
)
Now, in Bazel, the target is accessible via SPUserResizableView_Pion
instead
of SPUserResizableView+Pion
.
This should eventually be handled by default.
Most ObjC/C++/C Pods should work out of the box and the goal is support all CocoaPods. Please do file issues and PRs for pods that don't work.
The short answer is yes, but probably not. Swift support in rules_pods
, and
Bazel ( swift_library
/ rules_swift
) is still under development.
The short answer is probably not. Consider that building rules_pods
along with
an iOS application ties the build environment of rules_pods
to that of the iOS
application. This includes the Bazel rules version and swift version. In
addition to coupling the environment, it may be slow overall.
However, update_pods
automatically does source builds of rules_pods
with
Bazel if it is checked out as such. Simply use git_repository
instead of
http_archive
as mentioned in the quickstart guide. building
with Bazel isn't
well supported in repository_rules
, and isn't supported at the moment.
See the quickstart instructions.
Please find info in the Bazel documentation.
The documentation of building an iOS application resides in the Bazel documentation. This README and examples are intended to cover the rest.
make
is the canonical build system of rules_pods
- see the Makefile
for up
to date development workflows.
The examples are intended to be tested, minimal, end to end, use cases of
rules_pods
. The examples do a source build of rules_pods
, and setup pods.
Simply cd into an example, and run make
.
For developing the BUILD
file compiler, use make run EXAMPLE=_some pod_
Additionally, Xcode development is supported via Swift Package Manager. To generate an Xcode project, run:
swift package generate-xcodeproj
PRs welcome :)!