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docs for env minor changes
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sytelus committed May 8, 2017
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4 changes: 3 additions & 1 deletion docs/unreal_blocks.md
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# Setting up Blocks Unreal environment for AirSim

Blocks environment comes with the repo and is designed to be lightweight in size. That means its very basic but fast.

Here are quick steps to get our build-in Blocks environment up and running:

1. Make sure you have [built the AirSim](build.md), have [setup your Pixhawk](prereq.md) and connected to USB port.
Expand All @@ -10,4 +12,4 @@ Here are quick steps to get our build-in Blocks environment up and running:
6. Make sure `Blocks` project is the startup project and press F5 to run.
7. You might get some errors/warnings like "_BuitData" file is missing which you can ignore. Press the Play button in Unreal Editor and you will see something like below.

[![Blocks Demo Video](docs/images/blocks_video.png)](https://www.youtube.com/watch?v=-r_QGaxMT4A)
[![Blocks Demo Video](images/blocks_video.png)](https://www.youtube.com/watch?v=-r_QGaxMT4A)
10 changes: 3 additions & 7 deletions docs/unreal_demo.md
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# Setting up Unreal environment for AirSim

There are two ways to get Unreal Environment up and running:
To get up and running fast, use our [Blocks environment](unreal_blocks.md). This is not very highly detailed but its easy to set up.

First is to just use pre-configured environment called Blocks available in your cloned repo in folder `Unreal/Environments/Blocks`.
To keep the repo size small, the Blocks environment is very lightweight and doesn't contain assets that looks like real world.
It's still good for development and testing and setting it up is very easy. To get Blocks environment up and running [follow these steps](unreal_blocks.md).

Another way is to setup Unreal environment from Marketplace that looks like real world and shows off the strength of Unreal Engine's rendering capabilities. This is little bit smore
involved but worthwhile. Here are [step-by-step instructions](unreal_custenv.md) on how to do this.
To setup Unreal environment from Marketplace that looks like real world follow this [step-by-step instructions](unreal_custenv.md). This is little bit more
involved but worthwhile!

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