Yet Another Hex Tactical RPG
Humble attempt at building a Tactical RPG I would play.
Core concepts:
- Hex grid, because I want to toy with it
- Twist on attack system: not based on hex tiles but edges instead
- Units evolution is for diversity: each unit class has its own purpose so you may not want to evolve them without thinking about it
Contributions:
- Code: not needed for features, but any code advice is welcome!
- Art/Sounds/Music: I'm not set on a universe/setting yet, so feel free to propose!
- Localization: feel free to contribute here: POEditor