A simple raytracer and renderer implemented in C++ using OpenGL, GLEW, and GLM
The project uses a basic MFC framework for GUI implementation. The main feature is the Render->Raytrace menu option. When activating this option, the application may freeze intermittently- this is normal, as the ray computation is very CPU/GPU heavy.
Please see releases to download the latest version.
Supports Microsoft Windows-32 bit (x86) Builds ONLY
- OpenGL - A graphics library
- GLEW - An extension library for OpenGL
- GLM - A mathematical extensions library
- Microsoft 2005 C++ Redistributables - Runtime redistributables
-
"Application Unable to Start Correctly"
Your machine does not have the Dependency #4 (C++ runtime redistributables) installed.
-
"Fatal Error C1073: Internal error involving incremental compilation"
Disable Configuration properties | C/C++ | Code generation | "minimal rebuild".
- Dr. Charles B. Owen (MSU) - Custom graphics operations code and the original GUI framework.