Skip to content

Objective-C audio player, sitting on top of AVPlayer

License

Notifications You must be signed in to change notification settings

fsjack/HysteriaPlayer

 
 

Repository files navigation

Hysteria Player

HysteriaPlayer provides useful basic player functionalities.

It provides:

  • PlayerItem cache management.
  • Pre-buffer next PlayerItem.

Features:

  • Supporting both local and remote media.
  • Setting up HysteriaPlayer with few blocks, implementing delegates in your UIView and UIViewController subclasses to update UI when player event changed.
  • Ability to advance next/previous item.
  • If player suspended bacause of buffering issue, auto-resume the playback when buffered size reached 5 secs.
  • Background playable. (check the background audio mode then everything works)
  • Using getHysteriaOrder: to get the index of your PlayerItems.
  • Extends long time buffering in background.
  • Player modes support: Repeat, RepeatOne, Shuffle.

Tutorials

In part 0, what we want? why HysteriaPlayer?

In part 1, demonstrating how to play remote audios with HysteriaPlayer.

In part 2, making a simple player user interface.

In part 3, registering lock screen details and remote controls.

You can download tutorial source code here

Installation

CocoaPods

If you using CocoaPods, it's easy to install HysteriaPlayer.

Podfile:

platform :ios, 'x.0'

pod 'HysteriaPlayer',			        '~> x.x.x'
    
end

Manually install

Import library to your project

Drag HysteriaPlayer.m, HysteriaPlayer.h to your project.

Add Frameworks

Add CoreMedia.framework, AudioToolbox.framework and AVFoundation.framework to your Link Binary With Libraries.

Copy provided point1sec.mp3 file to your Supporting Files

Ability to play the first PlayerItem when your application is resigned active but first PlayerItem is still buffering.

Background modes for audio playback

XCode providing GUI checkbox to enable various background modes. Enable Audio and AirPlay, you can find this section from Project -> Capabilities -> Background Modes.

How to use

Delegate

In the header files of UIViewController or UIView subclass that you have to update UI when player status changed, declare that it implements the HysteriaPlayerDelegate protocol.

#import "HysteriaPlayer.h"

@interface ViewController : UIViewController <HysteriaPlayerDelegate>

There are 4 optional delegates:

    • (void)hysteriaPlayerCurrentItemChanged:(AVPlayerItem *)item;
    • (void)hysteriaPlayerRateChanged:(BOOL)isPlaying;
    • (void)hysteriaPlayerDidReachEnd;
    • (void)hysteriaPlayerCurrentItemPreloaded:(CMTime)time;

Setup

Adding delegates by - (void)addDelegate: and removing it by - (void)removeDelegate:.
Setting up those optional event callback blocks.

...

- (void)setupHyseteriaPlayer
{
    HysteriaPlayer *hysteriaPlayer = [HysteriaPlayer sharedInstance];
    [hysteriaPlayer addDelegate:self];
    
    /*
     Register Handlers of HysteriaPlayer
     All Handlers are optional
     */
    [hysteriaPlayer registerHandlerReadyToPlay:^(HysteriaPlayerReadyToPlay identifier) {
        switch (identifier) {
            case HysteriaPlayerReadyToPlayPlayer:
                // It will be called when Player is ready to play at the first time.
                
                // If you have any UI changes related to Player, should update here.
                break;
            
            case HysteriaPlayerReadyToPlayCurrentItem:
                // It will be called when current PlayerItem is ready to play.
                
                // HysteriaPlayer will automatic play it, if you don't like this behavior,
                // You can pausePlayerForcibly:YES to stop it.
                break;
            default:
                break;
        }
    }];
    
    [hysteriaPlayer registerHandlerFailed:^(HysteriaPlayerFailed identifier, NSError *error) {
        switch (identifier) {
            case HysteriaPlayerFailedPlayer:
                break;
                
            case HysteriaPlayerFailedCurrentItem:
                // Current Item failed, advanced to next.
                [hysteriaPlayer playNext];
                break;
            default:
                break;
        }
        NSLog(@"%@", [error localizedDescription]);
    }];
}

Source Getter

Before you starting play anything, you have to set up your data source for HysteriaPlayer. When Player gonna use (instantly play or pre-buffer) items, the source getter block will telling which index of your playing list is needed.

There are two methods to set up Source Getter.

  1. setupSourceGetter:ItemsCount:
  2. asyncSetupSourceGetter:ItemsCount:

ItemsCount tells HysteriaPlayer the counts of your data source, you have to update it using setItemsCount:(NSUInteger)count if your datasource's count is changed.

1. setupSourceGetter:ItemsCount:
The simplest way.
When player ask for an index that it would liked to use, return your source link as NSURL type inside the index given block.

example:

    [hysteriaPlayer setupSourceGetter:^NSURL *(NSUInteger index) {
        return [urlArray objectAtIndex:index];
    } ItemsCount:[mp3Array count]];

2. asyncSetupSourceGetter:ItemsCount:
For advanced usage, if you could use setupSourceGetter:ItemsCount: as well then no needs to use this method.

If you have to access your media link when player actually gonna play that item. You probability take that media link by an asynchronous connection and HysteriaPlayer also needs an asynchronous block to transform the media link your provided to AVPlayerItem. There are no ways you can return values from an async block to another.

So, you have to call setupPlayerItem:Order: by yourself when your async connection that getting media link is completion. And the Order parameter is what player asked for.

example:

NSUInteger count = [listItems count];
[hysteriaPlayer asyncSetupSourceGetter:^(NSUInteger index) {
    asyncOperation^{
        ..
        operation
        ..
        NSString *mediaLink = source;
        NSURL *url = [NSURL URLWithString:mediaLink];
        [hysteriaPlayer setupPlayerItem:url Order:index];
    }
} ItemsCount:count];

Snippets

Get item's index of my working items:

HysteriaPlayer *hysteriaPlayer = [HysteriaPlayer sharedInstance];
NSNumber *order = [hysteriaPlayer getHysteriaOrder:[hysteriaPlayer getCurrentItem]];

Get playing item's timescale

HysteriaPlayer *hysteriaPlayer = [HysteriaPlayer sharedInstance];
NSDictionary *dict = [hysteriaPlayer getPlayerTime];
double durationTime = [[dict objectForKey:@"DurationTime"] doubleValue];
double currentTime = [[dict objectForKey:@"CurrentTime"] doubleValue];

How to pause my playback forcibly?

pausePlayerForcibly:(BOOL) method telling HysteriaPlayer to/not to force pause the playback(mostly when user tapped play/pause button)

- (IBAction)play_pauseButton:(id)sender
{
    HysteriaPlayer *hysteriaPlayer = [HysteriaPlayer sharedInstance];
    
    if ([hysteriaPlayer isPlaying])
    {
        [hysteriaPlayer pausePlayerForcibly:YES];
        [hysteriaPlayer pause];
    }else{
        [hysteriaPlayer pausePlayerForcibly:NO];
        [hysteriaPlayer play];
    }
}

Get Player status

switch ([hysteriaPlayer getHysteriaPlayerStatus]) {
    case HysteriaPlayerStatusUnknown:
        
        break;
    case HysteriaPlayerStatusForcePause:
        
        break;
    case HysteriaPlayerStatusBuffering:
        
        break;
    case HysteriaPlayerStatusPlaying:
        
    default:
        break;
}

Disable played item caching

Default is cache enabled

HysteriaPlayer *hysteriaPlayer = [HysteriaPlayer sharedInstance];
[hysteriaPlayer enableMemoryCached:NO];

What if I don't need player instance anymore?

HysteriaPlayer *hysteriaPlayer = [HysteriaPlayer sharedInstance];
[hysteriaPlayer deprecatePlayer];
hysteriaPlayer = nil;

Licenses

All source code is licensed under the MIT License.

Author

Created by Saiday

Analytics Bitdeli Badge

About

Objective-C audio player, sitting on top of AVPlayer

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Objective-C 99.8%
  • Ruby 0.2%