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Adding customisable visualisation support for the paws.
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Daniel Metzing
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Feb 4, 2018
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// | ||
// MonkeyPawDrawer.swift | ||
// SwiftMonkeyPaws | ||
// | ||
// Created by Daniel.Metzing on 04.02.18. | ||
// | ||
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import UIKit | ||
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public final class MonkeyPawDrawer { | ||
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public static func monkeyHandPath() -> UIBezierPath { | ||
let bezierPath = UIBezierPath() | ||
bezierPath.move(to: CGPoint(x: -5.91, y: 8.76)) | ||
bezierPath.addCurve(to: CGPoint(x: -10.82, y: 2.15), controlPoint1: CGPoint(x: -9.18, y: 7.11), controlPoint2: CGPoint(x: -8.09, y: 4.9)) | ||
bezierPath.addCurve(to: CGPoint(x: -16.83, y: -1.16), controlPoint1: CGPoint(x: -13.56, y: -0.6), controlPoint2: CGPoint(x: -14.65, y: 0.5)) | ||
bezierPath.addCurve(to: CGPoint(x: -14.65, y: -6.11), controlPoint1: CGPoint(x: -19.02, y: -2.81), controlPoint2: CGPoint(x: -19.57, y: -6.66)) | ||
bezierPath.addCurve(to: CGPoint(x: -8.09, y: -2.81), controlPoint1: CGPoint(x: -9.73, y: -5.56), controlPoint2: CGPoint(x: -8.64, y: -0.05)) | ||
bezierPath.addCurve(to: CGPoint(x: -11.37, y: -13.82), controlPoint1: CGPoint(x: -7.54, y: -5.56), controlPoint2: CGPoint(x: -7, y: -8.32)) | ||
bezierPath.addCurve(to: CGPoint(x: -7.54, y: -17.13), controlPoint1: CGPoint(x: -15.74, y: -19.33), controlPoint2: CGPoint(x: -9.73, y: -20.98)) | ||
bezierPath.addCurve(to: CGPoint(x: -4.27, y: -8.87), controlPoint1: CGPoint(x: -5.36, y: -13.27), controlPoint2: CGPoint(x: -6.45, y: -7.76)) | ||
bezierPath.addCurve(to: CGPoint(x: -4.27, y: -18.23), controlPoint1: CGPoint(x: -2.08, y: -9.97), controlPoint2: CGPoint(x: -3.72, y: -12.72)) | ||
bezierPath.addCurve(to: CGPoint(x: 0.65, y: -18.23), controlPoint1: CGPoint(x: -4.81, y: -23.74), controlPoint2: CGPoint(x: 0.65, y: -25.39)) | ||
bezierPath.addCurve(to: CGPoint(x: 1.2, y: -8.32), controlPoint1: CGPoint(x: 0.65, y: -11.07), controlPoint2: CGPoint(x: -0.74, y: -9.29)) | ||
bezierPath.addCurve(to: CGPoint(x: 3.93, y: -18.78), controlPoint1: CGPoint(x: 2.29, y: -7.76), controlPoint2: CGPoint(x: 3.93, y: -9.3)) | ||
bezierPath.addCurve(to: CGPoint(x: 8.3, y: -16.03), controlPoint1: CGPoint(x: 3.93, y: -23.19), controlPoint2: CGPoint(x: 9.96, y: -21.86)) | ||
bezierPath.addCurve(to: CGPoint(x: 5.57, y: -6.11), controlPoint1: CGPoint(x: 7.76, y: -14.1), controlPoint2: CGPoint(x: 3.93, y: -6.66)) | ||
bezierPath.addCurve(to: CGPoint(x: 9.4, y: -10.52), controlPoint1: CGPoint(x: 7.21, y: -5.56), controlPoint2: CGPoint(x: 9.16, y: -10.09)) | ||
bezierPath.addCurve(to: CGPoint(x: 12.13, y: -6.66), controlPoint1: CGPoint(x: 12.13, y: -15.48), controlPoint2: CGPoint(x: 15.41, y: -9.42)) | ||
bezierPath.addCurve(to: CGPoint(x: 8.3, y: -1.16), controlPoint1: CGPoint(x: 8.85, y: -3.91), controlPoint2: CGPoint(x: 8.85, y: -3.91)) | ||
bezierPath.addCurve(to: CGPoint(x: 8.3, y: 7.11), controlPoint1: CGPoint(x: 7.76, y: 1.6), controlPoint2: CGPoint(x: 9.4, y: 4.35)) | ||
bezierPath.addCurve(to: CGPoint(x: -5.91, y: 8.76), controlPoint1: CGPoint(x: 7.21, y: 9.86), controlPoint2: CGPoint(x: -2.63, y: 10.41)) | ||
bezierPath.close() | ||
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return bezierPath | ||
} | ||
} |
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26 changes: 26 additions & 0 deletions
26
SwiftMonkeyPaws/Sources/Extensions/UIColor+MonkeyPaws.swift
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// | ||
// UIColor+MonkeyPaws.swift | ||
// SwiftMonkeyPaws | ||
// | ||
// Created by Daniel.Metzing on 01.02.18. | ||
// | ||
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import UIKit | ||
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extension UIColor { | ||
func colorWithBrightness(brightness: CGFloat) -> UIColor { | ||
var H: CGFloat = 0 | ||
var S: CGFloat = 0 | ||
var B: CGFloat = 0 | ||
var A: CGFloat = 0 | ||
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guard getHue(&H, saturation: &S, brightness: &B, alpha: &A) else { | ||
return self | ||
} | ||
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B += (brightness - 1.0) | ||
B = max(min(B, 1.0), 0.0) | ||
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return UIColor(hue: H, saturation: S, brightness: B, alpha: A) | ||
} | ||
} |
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