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DESCRIPTION

This Project is like Shadertoy. Play around with shaders

Screenshot of Doxygraph viewing its own code

HOW TO USE

  1. Build the project
  2. Open the Program
  3. Type you Shadercode in Texteditor
  4. Press Edit>Run

INFORMATION

  • this is a part of another app (CAD) which is not ready for git
  • i implemented this for playing around with SDF's and using it for the bigger project
  • there might be some code overhang due to this

TODO - PLANS

  • No PLANS

ARCHITECTURE

  • Renderer does the Render/OpenGL stuff
  • in SDF.hpp/SDF.cpp we create the Shader and a simple rect to draw the screen
  • Gui Folder contains the simple Gui

DEPENDECIES

Following dependcies: - doxygen - imgui + imgui-spectrum-style - GLFW + GLEW - GLEQ - GLM - STB - boost::cirular_buffer 1.82

HOW TO BUILD

  • this project has a premake5.lua file. I use clang 15.0.4 (with msys2 on windows) ''' premake5 gmake2 make '''

LICENSE

This projects uses MIT LICENSE.

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Simple Tool to play with Shaders

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