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feat(sample): Add sample about pick (Orillusion#124)
Add samples about pick. And outlinePost used in sample.
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import { ComponentBase, MaterialBase, MeshRenderer, LitMaterial, Color, Interpolator, Engine3D } from "@orillusion/core"; | ||
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export class MaterialStateComponent extends ComponentBase { | ||
private _materials: MaterialBase[]; | ||
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start() { | ||
let renderer = this.object3D.getComponent(MeshRenderer); | ||
if (renderer) { | ||
this._materials = renderer.materials; | ||
for (let i = 0; i < this._materials.length; i++) { | ||
if (this._materials[i] instanceof LitMaterial) { | ||
const element = this._materials[i] as LitMaterial; | ||
element.emissiveMap = Engine3D.res.whiteTexture; | ||
element.emissiveColor = new Color(0, 0, 0, 0); | ||
} | ||
} | ||
} | ||
} | ||
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public changeColor(tartColor: Color, time: number) { | ||
for (let i = 0; i < this._materials.length; i++) { | ||
let material = this._materials[i] as LitMaterial; | ||
material.emissiveColor = tartColor; | ||
Interpolator.to(material, { emissiveIntensity: tartColor.a }, time); | ||
} | ||
} | ||
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} |
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import { GUIHelp } from "@orillusion/debug/GUIHelp"; | ||
import { GUIUtil } from "@samples/utils/GUIUtil"; | ||
import { createExampleScene } from "@samples/utils/ExampleScene"; | ||
import { Scene3D, Engine3D, BoxGeometry, SphereGeometry, SphereColliderShape, BoxColliderShape, Vector3, Object3D, MeshRenderer, LitMaterial, ColliderComponent, PointerEvent3D, Color } from "@orillusion/core"; | ||
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class Sample_BoxColliderPick { | ||
scene: Scene3D; | ||
async run() { | ||
Engine3D.setting.pick.enable = true; | ||
Engine3D.setting.pick.mode = `bound`; | ||
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// init Engine3D | ||
await Engine3D.init({}); | ||
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let exampleScene = createExampleScene(); | ||
this.scene = exampleScene.scene; | ||
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GUIHelp.init(); | ||
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GUIUtil.renderDirLight(exampleScene.light, false); | ||
Engine3D.startRenderView(exampleScene.view); | ||
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this.initPickObject(this.scene); | ||
} | ||
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//create some interactive boxes | ||
private initPickObject(scene: Scene3D): void { | ||
let size: number = 9; | ||
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//geometry | ||
let boxGeometry = new BoxGeometry(size, size, size); | ||
let sphereGeometry = new SphereGeometry(size / 2, 20, 20); | ||
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//collider shape | ||
let sphereShape = new SphereColliderShape(size / 2); | ||
let boxShape = new BoxColliderShape().setFromCenterAndSize(new Vector3(0, 0, 0), new Vector3(size, size, size)); | ||
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for (let i = 0; i < 10; i++) { | ||
let obj = new Object3D(); | ||
obj.name = 'sphere ' + i; | ||
scene.addChild(obj); | ||
obj.x = (i - 5) * 15; | ||
let renderer = obj.addComponent(MeshRenderer); | ||
renderer.geometry = i % 2 ? boxGeometry : sphereGeometry; | ||
renderer.material = new LitMaterial(); | ||
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// register collider component | ||
let collider = obj.addComponent(ColliderComponent); | ||
collider.shape = i % 2 ? boxShape : sphereShape; | ||
} | ||
let pickFire = Engine3D.views[0].pickFire; | ||
// register event | ||
pickFire.addEventListener(PointerEvent3D.PICK_CLICK, this.onMousePick, this); | ||
} | ||
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private onMousePick(e: PointerEvent3D) { | ||
let pick = e.data.pick; | ||
if (pick && pick.object3D) { | ||
let obj = pick.object3D; | ||
let meshRenderer = obj.getComponent(MeshRenderer); | ||
//modify base color | ||
meshRenderer.material.baseColor = new Color(Math.random(), Math.random(), Math.random()) | ||
} | ||
} | ||
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} | ||
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new Sample_BoxColliderPick().run(); |
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import { GUIHelp } from "@orillusion/debug/GUIHelp"; | ||
import { GUIUtil } from "@samples/utils/GUIUtil"; | ||
import { createExampleScene } from "@samples/utils/ExampleScene"; | ||
import { Object3D, Scene3D, Color, Engine3D, OutlinePost, SphereGeometry, LitMaterial, MeshRenderer, ColliderComponent, PointerEvent3D, outlinePostManager } from "@orillusion/core"; | ||
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class Sample_OutlineEffectPick { | ||
lightObj: Object3D; | ||
scene: Scene3D; | ||
selectColor: Color; | ||
highLightColor: Color; | ||
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constructor() { | ||
this.selectColor = new Color(1.0, 0, 0.0, 3.0); | ||
this.selectColor.convertToHDRRGB(); | ||
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this.highLightColor = new Color(0.0, 1.0, 1.0, 3); | ||
this.highLightColor.convertToHDRRGB(); | ||
} | ||
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async run() { | ||
Engine3D.setting.pick.enable = true; | ||
Engine3D.setting.pick.mode = `pixel`; | ||
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Engine3D.setting.render.postProcessing.outline.outlinePixel = 1; | ||
Engine3D.setting.render.postProcessing.outline.fadeOutlinePixel = 4; | ||
Engine3D.setting.render.postProcessing.outline.strength = 0.25; | ||
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// init Engine3D | ||
await Engine3D.init({}); | ||
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let exampleScene = createExampleScene(); | ||
this.scene = exampleScene.scene; | ||
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GUIHelp.init(); | ||
GUIUtil.renderDirLight(exampleScene.light, false); | ||
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let job = Engine3D.startRenderView(exampleScene.view); | ||
job.addPost(new OutlinePost()); | ||
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this.initPickObject(this.scene); | ||
} | ||
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private initPickObject(scene: Scene3D): void { | ||
let size: number = 9; | ||
let geometry = new SphereGeometry(size / 2, 20, 20); | ||
for (let i = 0; i < 10; i++) { | ||
let obj = new Object3D(); | ||
obj.name = 'sphere ' + i; | ||
scene.addChild(obj); | ||
obj.x = (i - 5) * 10; | ||
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let mat = new LitMaterial(); | ||
mat.emissiveMap = Engine3D.res.grayTexture; | ||
mat.emissiveIntensity = 0.0; | ||
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let renderer = obj.addComponent(MeshRenderer); | ||
renderer.geometry = geometry; | ||
renderer.material = mat; | ||
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// register collider component | ||
obj.addComponent(ColliderComponent); | ||
} | ||
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let pickFire = Engine3D.views[0].pickFire; | ||
// register event | ||
pickFire.addEventListener(PointerEvent3D.PICK_UP, this.onMouseUp, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_DOWN, this.onMouseDown, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_CLICK, this.onMousePick, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_OVER, this.onMouseOver, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_OUT, this.onMouseOut, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_MOVE, this.onMouseMove, this); | ||
} | ||
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private onMouseUp(e: PointerEvent3D) { | ||
if (e.target) { | ||
outlinePostManager.clearOutline(); | ||
} | ||
} | ||
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private onMouseDown(e: PointerEvent3D) { | ||
if (e.target) { | ||
outlinePostManager.setOutline([e.target], this.selectColor); | ||
} | ||
} | ||
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private onMousePick(e: PointerEvent3D) { | ||
if (e.target) { | ||
outlinePostManager.setOutline([e.target], this.selectColor); | ||
} | ||
} | ||
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private onMouseOver(e: PointerEvent3D) { | ||
if (e.target) { | ||
outlinePostManager.setOutline([e.target], this.highLightColor); | ||
} | ||
} | ||
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private onMouseOut(e: PointerEvent3D) { | ||
if (e.target) { | ||
outlinePostManager.clearOutline(); | ||
} | ||
} | ||
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private onMouseMove(e: PointerEvent3D) { | ||
if (e.target) { | ||
console.log("onMove -> ", e.target.name); | ||
} | ||
} | ||
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} | ||
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new Sample_OutlineEffectPick().run(); |
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import { GUIHelp } from "@orillusion/debug/GUIHelp"; | ||
import { MaterialStateComponent } from "@samples/pick/MaterialStateComponent"; | ||
import { GUIUtil } from "@samples/utils/GUIUtil"; | ||
import { createExampleScene } from "@samples/utils/ExampleScene"; | ||
import { Scene3D, Engine3D, MeshRenderer, ColliderComponent, PointerEvent3D, SphereGeometry, Object3D, LitMaterial, Color } from "@orillusion/core"; | ||
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class Sample_PixelPick { | ||
scene: Scene3D; | ||
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async run() { | ||
Engine3D.setting.pick.enable = true; | ||
Engine3D.setting.pick.mode = `pixel`; | ||
// init Engine3D | ||
await Engine3D.init({}); | ||
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let exampleScene = createExampleScene(); | ||
this.scene = exampleScene.scene; | ||
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Engine3D.startRenderView(exampleScene.view); | ||
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GUIHelp.init(); | ||
GUIUtil.renderDirLight(exampleScene.light, false); | ||
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await this.initPickObject(this.scene); | ||
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this.registerEvents(); | ||
} | ||
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private registerEvents() { | ||
// register event | ||
let pickFire = this.scene.view.pickFire; | ||
pickFire.addEventListener(PointerEvent3D.PICK_UP, this.onMouseUp, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_DOWN, this.onMouseDown, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_CLICK, this.onMousePick, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_OVER, this.onMouseOver, this); | ||
pickFire.addEventListener(PointerEvent3D.PICK_OUT, this.onMouseOut, this); | ||
} | ||
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private async initPickObject(scene: Scene3D) { | ||
//load model | ||
let wukong = await Engine3D.res.loadGltf('gltfs/wukong/wukong.gltf'); | ||
this.scene.addChild(wukong); | ||
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wukong.transform.x = 50; | ||
wukong.transform.scaleX = 10; | ||
wukong.transform.scaleY = 10; | ||
wukong.transform.scaleZ = 10; | ||
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// register events | ||
wukong.forChild((node) => { | ||
if (node.hasComponent(MeshRenderer)) { | ||
node.addComponent(MaterialStateComponent); | ||
node.addComponent(ColliderComponent); | ||
} | ||
}); | ||
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// add sphere list and register mouse events | ||
let size: number = 9; | ||
let geometry = new SphereGeometry(size / 2, 20, 20); | ||
for (let i = 0; i < 10; i++) { | ||
let obj = new Object3D(); | ||
obj.name = 'sphere ' + i; | ||
scene.addChild(obj); | ||
obj.x = (i - 5) * 10; | ||
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let mat = new LitMaterial(); | ||
mat.roughness = i / 10; | ||
mat.metallic_max = 1.0; | ||
mat.metallic_min = 0.0; | ||
mat.metallic = 0.6; | ||
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let renderer = obj.addComponent(MeshRenderer); | ||
renderer.geometry = geometry; | ||
renderer.material = mat; | ||
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obj.addComponent(MaterialStateComponent); | ||
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// register collider component | ||
obj.addComponent(ColliderComponent); | ||
} | ||
} | ||
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private getPickObject(e: PointerEvent3D): Object3D { | ||
let pick = e.data.pick; | ||
return pick ? pick.object3D : null; | ||
} | ||
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private onMouseUp(e: PointerEvent3D) { | ||
let obj = this.getPickObject(e); | ||
if (obj) { | ||
let msc = obj.getComponent(MaterialStateComponent); | ||
msc.changeColor(new Color(2, 0, 0, 1), 120); | ||
} | ||
} | ||
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private onMouseDown(e: PointerEvent3D) { | ||
let obj = this.getPickObject(e); | ||
if (obj) { | ||
let msc = obj.getComponent(MaterialStateComponent); | ||
msc.changeColor(new Color(2, 2, 0, 1), 120); | ||
} | ||
} | ||
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private onMousePick(e: PointerEvent3D) { | ||
let obj = this.getPickObject(e); | ||
if (obj) { | ||
let msc = obj.getComponent(MaterialStateComponent); | ||
msc.changeColor(new Color(2, 0, 0, 1), 120); | ||
} | ||
} | ||
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private onMouseOver(e: PointerEvent3D) { | ||
let obj = this.getPickObject(e); | ||
if (obj) { | ||
let msc = obj.getComponent(MaterialStateComponent); | ||
msc.changeColor(new Color(1, 0.64, 0.8, 2.5), 100); | ||
} | ||
} | ||
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private onMouseOut(e: PointerEvent3D) { | ||
let obj = this.getPickObject(e); | ||
if (obj) { | ||
let msc = obj.getComponent(MaterialStateComponent); | ||
msc.changeColor(new Color(0, 0, 0), 120); | ||
} | ||
} | ||
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} | ||
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new Sample_PixelPick().run(); |
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