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Change History for Spritely: code.google.com/p/spritely | ||
Official binary releases are noted with "*** BINARY RELEASE ***" after | ||
the version number | ||
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0.20.26 | ||
Tutorials: | ||
Fix image links to use "/" instead of "\" - works in IE/Chrome/Safari, but breaks in Firefox. | ||
Update mime-type of .css files to text/css so they work in Firefox (IE/Chrome/Safari OK). | ||
Arrange Forms in subdirectories. | ||
Verify with devkitPro 26 | ||
Fix bug with hilighting of option buttons in sprite editor. | ||
Merge SpriteList into SpriteSet | ||
Start adding Palette256 support | ||
Add Palette base class | ||
Add IPaletteForm + stub Palette256Form | ||
Move Palette16.UndoData -> PaletteColorData | ||
Add debug Trace form | ||
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0.14.22 *** BINARY RELEASE *** | ||
Added Project::Platform menu to select GBA/NDS. | ||
UI elements (bgmaps, export) adjust based on this setting. | ||
Tutorial generation: | ||
Write links to completed files. | ||
Generated code: | ||
Added CheckKeyPress, CheckKeyHeld. | ||
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0.14.19 | ||
Add undo support for background map editing | ||
Fix undo bug after file load where original image after load wasn't recorded | ||
in a snapshot | ||
Add toolbox buttons to enable/disable tilegrid and screen boundary display | ||
in background map editor | ||
Reorganize toolbox code/display to eliminate blank space | ||
Breakout arrowbox and optionbox tools into separate toolbox classes | ||
Move display options into option toolbox | ||
Remove Options menu and dialog | ||
Fix duplicate sprite bugs: | ||
New sprite wasn't selected. | ||
Undoing edits in duplicated sprite resulted in empty sprite: | ||
Add properties info window for BgImages (to allow rename) | ||
Update generated code to work with devkitARM release 24 | ||
Update tutorials | ||
(Debug) Add automatic tutorial verification tests | ||
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0.14.8 | ||
Add floodfill (paintbucket) tool to background maps | ||
Fix redo bug (can't redo the very first undo action) | ||
Update (debug) UndoHistory window to show history for all 3 tabs | ||
Fix bug where undo/redo of sprite subpalette change did not update palette | ||
window | ||
Activate menu items during App.Idle so that key shortcuts work consistently | ||
Unittests: Undo/Redo for AddSprite/Editsprite | ||
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0.14.6 | ||
Add icon | ||
Change transparent color display to use gray pattern instead of red 'x'. | ||
Remove option to display transparent color (always drawn as patten now). | ||
Adjust window size when app launches | ||
Cleanup Project menu on file close/load | ||
Add ColorEditor dialog | ||
Add basic Undo/Redo unittests | ||
Fix ParseHexString unittest | ||
Update generated code: | ||
Broke SetupStage and Update into separate routines for each stage. | ||
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0.14.2 | ||
Update background image code to work on NDS. | ||
(NDS doesn't support paletted background images) | ||
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0.14.1 | ||
Force window updates when display options change. | ||
Force window updates after applying undo/redo actions. | ||
Re-enable color encoding window. | ||
Add Background Image tab to import images. | ||
Add background image export (GBA 240x160 only) | ||
Support image import | ||
Fix show/hide display of UndoHistory window (test only) | ||
Fix map loading to use correct spriteset id. | ||
Update generated code: | ||
backgrounds.cpp|h renamed to background_maps.cpp|h | ||
Added background_images.cpp|h | ||
Added game_utils.cpp | ||
Added code to manage game stages | ||
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0.13.29 | ||
Fix bug with map tile ids. Previously the internal tile id would be | ||
written out instead of the tile export id, which would lead to | ||
invalid tile ids being written into the map when bgsprites had | ||
been deleted from the tileset. | ||
Fix subpalette select to update the sprite subpalette and redraw the | ||
spriteset and map windows. | ||
Fix sprite unittests (check for null mainform). | ||
Fix scrollbar in spriteset window | ||
Fix add sprite so that it selects the newly added sprite. | ||
Fix SpritesetForm's palette combobox to display name of palette. | ||
Fix sprite toolbox: tool select, bucket, eyedropper | ||
Fix background map editing | ||
Remove old UI forms, classes | ||
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0.13.28 | ||
Switch to new UI: | ||
Subwindows for each UI component: spriteset, sprite, palette, map. | ||
Background tile editing and map editing now on same tab. | ||
Eventually will allow multiple subwindows for each type. | ||
Ownerdraw tabs in new project window so that the area to the right of | ||
the last tab isn't drawn in the dark "MDI background" color. | ||
Note: | ||
Numerous UI elements are not completely hooked up and this version | ||
is not completely functional. | ||
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0.13.17 *** BINARY RELEASE *** | ||
Update generated code: | ||
Add palettes.h to store palette types and definitions. | ||
Select "Update project files" when exporting. | ||
In sprite.h: | ||
Add constant for number of palettes (currently 1) | ||
'kNumPalettes' | ||
Add constant for number of spritesets (currently 1) | ||
'kNumSpritesets' | ||
Add constant for each spriteset (currently only 1) | ||
'kSpriteset_' + <spriteset-name> | ||
Make sprite constants begin with spriteset name: | ||
'k' + <spriteset-name> + '_' + <sprite-name> | ||
Previously, is was 'kSprite_' + <sprite-name> | ||
In backgrounds.h: | ||
Add constant for number of bgpalettes (currently 1) | ||
'kNumBgPalettes' | ||
Add constant for number of bgtilesets (currently 1) | ||
'kNumBgTilesets' | ||
Add constant for number of bgmaps (currently 1) | ||
'kNumBgMaps' | ||
Add constant for each bgtileset (currently only 1) | ||
'kBgTileset_' + <tileset-name> | ||
Add constant for each bgmap (currently only 1) | ||
'kBgMap_' + <map-name> | ||
Add constants for each background tile: | ||
1x1: 'k' + <tileset-name> + '_' + <bgsprite-name> | ||
if multiple tiles, add '_' + <tile> at end | ||
Fix exception when clicking on edit-sprite pane when no sprite is selected. | ||
Change save file format to support/prepare for future enhancements: | ||
multiple spritesets, palettes, bgtilesets, bgmaps | ||
256-color palettes, bgimages, sounds | ||
(note: none of these features are implemented yet, but are planned for | ||
future releases) | ||
Create new classes to manage multiple palettes, spritesets and maps | ||
Add new project interface prototype (devel version only) | ||
Add unit tests for file load (old/new version) | ||
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0.8.7 *** BINARY RELEASE *** | ||
Auto-generate collision bitmasks for each sprite. | ||
Add pixel-perfect collision routines to collision.cpp | ||
Add (debug only) CollisionTest dialog. | ||
Change generated code to use a class for GameState instead of a struct. | ||
Fix bug where undo after editing a duplicated sprite would result in an empty | ||
sprite. Repro: duplicate sprite with some pixels set, edit the new sprite, | ||
undo edit results in empty sprite. | ||
Fix bug where deleting multiple sprites in a row would result in no sprite | ||
becoming the current selection after the delete. | ||
Fix bug where collision.(cpp|h) were not included in the auto-generated | ||
Programmer's Notepad project. | ||
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0.7.6 *** BINARY RELEASE *** | ||
Fix bug where DC_FlushRange wasn't being called for NDS projects | ||
NDS projects worked in emulation, but not on real hardware. | ||
Fix compilation problem with NDS projects referring to GBA headers | ||
(in collision.cpp). | ||
Enable backgrounds in NDS. | ||
Add GBA/NDS tools to dispay screen outline on background map | ||
Fix bug where files in the "Recent Files" menu that no longer existed would | ||
still try to be opened. | ||
Keep track of current platform so that the export dialog doesn't need to | ||
be updated each time for NDS. | ||
Inherit platform from current state of GBA/NDS tools on BackgroundMap tab. | ||
Add option to enable/disable screen boundary and grid in Map edit. | ||
Add option to enable/disable sprite pixel and sprite tile grid | ||
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0.7.1 *** BINARY RELEASE *** | ||
Merge VerticalFlipObject and HorizontalFlipObject into FlipObject | ||
Merge ShowObject and HideObject into ShowObject | ||
Automatically generate Programmer's Notepad project (pnproj) file when | ||
exporting | ||
Add Rotate (90 clockwise, 90 counterclockwise, 180) | ||
Add Flip (horizontal, vertical, both) | ||
Add File::Recent Files menu | ||
Fix bug where sprites didn't get moved into correct spritelist group when | ||
resized larger | ||
Fix bug where undoing a sprite resize (or rotate) would render the sprite in | ||
the old group in the spritelist. | ||
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0.6.8 *** BINARY RELEASE *** | ||
Change InitObject() to no longer require starting x,y coords | ||
Add MoveObjectTo() after InitObject() in generated code. | ||
This allows us to call GetObjectWidth(), et al, when calculating the initial | ||
position of the object. | ||
Add option in Export dialog to update the project. This updates all project | ||
files except for game_state.(cpp|h) and makes it easier for previously | ||
generated projects to be updated to the latest project code (without | ||
overwriting the project-specific code in game_state.(cpp|h). | ||
Update About dialog to include reference to http://code.google.com/p/spritely | ||
location. |
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Copyright (c) 2007-9, Gary Kacmarcik | ||
All rights reserved. | ||
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Redistribution and use in source and binary forms, with or without | ||
modification, are permitted provided that the following conditions are met: | ||
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* Redistributions of source code must retain the above copyright notice, this | ||
list of conditions and the following disclaimer. | ||
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* Redistributions in binary form must reproduce the above copyright notice, | ||
this list of conditions and the following disclaimer in the documentation | ||
and/or other materials provided with the distribution. | ||
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* Neither the name of the project nor the names of its contributors may be | ||
used to endorse or promote products derived from this software without | ||
specific prior written permission. | ||
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONRIUTORS "AS IS" | ||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | ||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTOR BE LIABLE | ||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | ||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | ||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | ||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | ||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | ||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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#summary A list of pixel graphic resources. | ||
#labels Graphics | ||
= Introduction = | ||
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This page lists a variety of resources that you can use while creating graphics for your game. Some of these sites have images that you can use in your game for free while others can be used as examples and inspiration - please read any release notes before including someone else's graphics into your program! | ||
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= Tutorials & Guides = | ||
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These references show you how to create your own bitmap graphics. | ||
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|| http://spritely.googlecode.com/svn/trunk/images/bm_gfx_rsrc/feldman_arcade_graphics.png || Ari Feldman's *[http://wiki.yoyogames.com/index.php?title=Ari_Feldman%27s_Book_on_Game_Graphics&oldid=934 Designing Arcade Computer Game Graphics]* was published back in 2000 but is now out of print. However, you can download a complete PDF of the book (or just the relevant chapters if you wish) from the [http://wiki.yoyogames.com/index.php?title=Ari_Feldman%27s_Book_on_Game_Graphics&oldid=934 YoYo Games Wiki]. Ari also created a set of free sprites - see !SpriteLib below. || | ||
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= Free Sprites = | ||
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These are sprites that people have made freely available for you to use in your games. They are typically in the form of a single "sprite sheet", which is a single PNG or BMP file with all the sprites arranged on them. To use these with Spritely, you'll need to redraw them within Spritely. | ||
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|| [http://www.flyingyogi.com/fun/spritelib.html http://spritely.googlecode.com/svn/trunk/images/bm_gfx_rsrc/spritelib.png] || [http://www.flyingyogi.com/fun/spritelib.html SpriteLib] is a collection of spritesets created by Ari Feldman. || | ||
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= Commercial Sprites & Background Maps = | ||
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If you're planning on releasing your game, you cannot make use of these sprite sets since most/all of them were extracted from commercial game releases (or involve copyrighted characters). However, they're a great source of inspiration and allow you to see how the professionals create and animate their sprites. | ||
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|| [http://tsgk.captainn.net/ http://spritely.googlecode.com/svn/trunk/images/bm_gfx_rsrc/shyguy_kingdom.png] || [http://tsgk.captainn.net/ The ShyGuy Kingdom] has lots of sprite sheets from various games. || | ||
|| [http://www.vgmaps.com/Atlas/DS/MarioVsDonkeyKong2-MarchOfTheMinis-Floor6-ToadstoolCastle-Room1.png http://spritely.googlecode.com/svn/trunk/images/bm_gfx_rsrc/vgmaps_mvdk2_6-1.png] || [http://www.vgmaps.com/ VGMaps.com] has a number of background maps extracted from different games. This is a great reference when you're creating your own background maps. || | ||
|| [http://www.pokemonelite2000.com/sprites.html http://spritely.googlecode.com/svn/trunk/images/bm_gfx_rsrc/pokemonelite2000.png] || [http://www.pokemonelite2000.com/sprites.html PokemonElite2000] has a complete collection of individual Pokemon sprites. || | ||
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To find other resources on the web, search for "sprites", "sprite sheets", "game sprites", and variants. |
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# Spritely | ||
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Spritely is an editor that allows you to easily create sprites for Gameboy | ||
Advance (GBA) and Nintendo DS (NDS) programming projects. It is designed | ||
specifically for programmers who are just starting out in GBA/NDS game | ||
development. | ||
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Spritely is best described as a simple paint program that allows you to create | ||
a set of foreground/background sprites and screen maps. It also includes an | ||
"Export..." option that creates a complete GBA/NDS project - source code, | ||
makefile and all. | ||
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In conjunction with [devkitPro](https://sourceforge.net/projects/devkitpro/) and | ||
an emulator like [VisualBoyAdvance](https://sourceforge.net/projects/vba/), you | ||
can easily create your own GBA/NDS games and get started in the wonderful world | ||
of homebrew. | ||
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A set of basic tutorials is also available. | ||
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For suggestions/bug-reports, go to the Issues tab and edit an existing entry or | ||
add a new one. Send other comments to ɯoɔ˙ןıɐɯƃ@ɔɐʞʎɹɐƃ - please include | ||
"spritely" in the subject line. | ||
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 |
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