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"PopCorn" and "WaterQuest"

PopCorn was a tentative of 3D game engine I started back in 2004. The goal was to use it for a video game we were building with some friends called WaterQuest. Both projects never finished.

PopCorn is based on OpenGL 1.2 or 1.4, OpenAL, OpenDE and SDL. I restarted this project from scratch many times, as I was never happy about the architectures I built. This repository contains the latest version, which I think dates around the 2nd of September 2004.

PopCorn was a great sandbox for me where I learned C++ and its 1001 styles ;-), OOP, OpenGL (shaders did not exist back then), what is a good and bad architecture design, how to deal with perfectionism when coding (still learning about that), ...

There's nothing amazing here, but this code has a sentimental value for me. After thinking I lost the code for ever, I stumbled upon this backup in an old hard-drive found in a dark cavern. I was overwhelmed and decided to publish it to never loose it again.

And also to respect the will of past-me, which probably wanted to publish my code on SourceForge, but never could as I did not understand how to use Subversion.

WQ POWA \o/

~ Gawen

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3D game engine I developed in 2004, that I used as a sandbox to learn.

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