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Update docs (dmlc#2123)
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* Remove SSE

* Update env_var.rst
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VoVAllen authored Aug 28, 2020
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3 changes: 2 additions & 1 deletion docs/source/env_var.rst
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Expand Up @@ -7,7 +7,8 @@ Backend Options
* Values: String (default='pytorch')
* The backend deep learning framework for DGL.
* Choices:
* 'pytorch': use PyTorch as the backend implementation.
* 'pytorch': use PyTorch as the backend implementation.
* 'tensorflow': use Apache TensorFlow as the backend implementation.
* 'mxnet': use Apache MXNet as the backend implementation.

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8 changes: 0 additions & 8 deletions tutorials/models/1_gnn/README.txt
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Expand Up @@ -36,11 +36,3 @@ Graph neural networks and its variants
graphs, this implementation shows how you can judiciously mix simple tensor
operations and sparse-matrix tensor operations, along with message-passing with
DGL.

* **Stochastic steady-state embedding (SSE)** `[research paper] <http://proceedings.mlr.press/v80/dai18a/dai18a.pdf>`__ `[tutorial]
<1_gnn/8_sse_mx.html>`__ `[MXNet code]
<https://github.com/dmlc/dgl/blob/master/examples/mxnet/sse>`__:
SSE is an example to illustrate the co-design of both algorithm and
system. Sampling to guarantee asymptotic convergence while lowering
complexity and batching across samples for maximum parallelism. The emphasis
here is that a giant graph that cannot fit comfortably on one GPU card.

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