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[](https://godoc.org/github.com/ghthor/aodd) | ||
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# Ages of Darkness | ||
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AoD is a 2d mmorpg. It is heavily inspired from | ||
[Darkages](http://darkages.com). | ||
Some key differences from Darkages will be full loot and | ||
zero pvp safe zones. This means anywhere in the world | ||
you can and will die and when that happens what ever is being | ||
carried will be dropped on the ground. Another key difference | ||
will be local banking. Meaning, if an item is put inside a container | ||
it can only be withdrawn from the same container. This mechanic | ||
will localize resource collection and moving resources to | ||
another location in the world will have an associated risk | ||
involved because of full loot. | ||
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## Leveling and Character development | ||
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### Stats | ||
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Characters in AoD will have very minimalist statistic | ||
growth. The reason for this is to reduce the time necessary | ||
to for a character to become competitively viable. In AoD, | ||
the main factor in your success is your own mechanical and | ||
tactical skills. | ||
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### Skills | ||
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In AoD your character will have access to a limited number | ||
of skills from the entire pool of available skills. For example | ||
if the skill limit is set to 3 and the total available skills | ||
are | ||
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- Charge | ||
- Self heal | ||
- Fireball | ||
- Blink | ||
- Push | ||
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your character could have a skill set comprised of any combination | ||
of 3 skills. | ||
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- Charge | ||
- Fireball | ||
- Blink | ||
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or | ||
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- Blink | ||
- Self heal | ||
- Push | ||
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These skill sets can be changed at any time, but will have a long | ||
cast time(10-20 seconds) making the character vulnerable to attack | ||
during that period. | ||
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## World Building | ||
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The main development focus in AoD will the collection of resources | ||
from the world and using those resources to build armor, weapons, | ||
and other items for use by the players. Resources will also be used | ||
to modify the world by building structures and scuplting the terrain. | ||
By building structures the players will be able to build homes for | ||
themselves, cities, and hopefully some form of cooperative civilization. | ||
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### Plot Arc | ||
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The world is AoD will be influenced by the prescence of implicitly | ||
benevolent and malnevolent entities. These, Big Good's and Big Bad's | ||
will be in constant turmoil and will be the main source of conflict | ||
in the game. If either entity is destroyed the game will be over and | ||
a new world will be created for the players to reshape. | ||
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### Long Term Persistence | ||
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You may ask, If the world is remade over and over and I lose everything | ||
I worked towards, why should I play? The answer is that the history, | ||
or the Legend, of every character you've ever played will be saved | ||
for all to see and admire. With each reset you will be given a new | ||
chance to create a different roleplaying experience for your self | ||
and others. |