Skip to content

Commit

Permalink
Replace non-breaking space (U+00A0) with regular space (U+0020)
Browse files Browse the repository at this point in the history
  • Loading branch information
tschaub committed Apr 22, 2015
1 parent 046ff76 commit c31ae25
Show file tree
Hide file tree
Showing 12 changed files with 15 additions and 15 deletions.
2 changes: 1 addition & 1 deletion changelog/v3.1.0.md
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ The 3.1.0 release maintains a backwards-compatible API with the 3.0.0 release, s
* [#2781](https://github.com/openlayers/ol3/pull/2781) - Use a standard title attribute for the control buttons ([@fredj](https://github.com/fredj))
* [#2852](https://github.com/openlayers/ol3/pull/2852) - Add missing space between class names ([@fredj](https://github.com/fredj))
* [#2891](https://github.com/openlayers/ol3/pull/2891) - Introduce a load function for image sources ([@ahocevar](https://github.com/ahocevar))
* [#2885](https://github.com/openlayers/ol3/pull/2885) - Add wrapX option to TileJSON source ([@elemoine](https://github.com/elemoine))
* [#2885](https://github.com/openlayers/ol3/pull/2885) - Add wrapX option to TileJSON source ([@elemoine](https://github.com/elemoine))
* [#2890](https://github.com/openlayers/ol3/pull/2890) - Use correct layer property names ([@elemoine](https://github.com/elemoine))
* [#2887](https://github.com/openlayers/ol3/pull/2887) - Explicitly pass coordinate dimension before transforming. ([@tschaub](https://github.com/tschaub))
* [#2886](https://github.com/openlayers/ol3/pull/2886) - Use ternary notation ([@elemoine](https://github.com/elemoine))
Expand Down
2 changes: 1 addition & 1 deletion changelog/v3.2.0.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@

## Summary

The 3.1.0 release includes 70 merged pull requests since 3.1.0. Of note, the KML format [now parses `NetworkingLink` tags](https://github.com/openlayers/ol3/pull/3171). The [measure example](http://openlayers.org/en/v3.2.0/examples/measure.html) was [reworked](https://github.com/openlayers/ol3/pull/3206) to display measurements and help messages while drawing. A WMTS GetCapabilities format was [added](https://github.com/openlayers/ol3/pull/3026). The WebGL renderer [now supports feature hit detection](https://github.com/openlayers/ol3/pull/3065) (on point features). And you can now [detect](https://github.com/openlayers/ol3/pull/3172) features/colored pixels on image and tile layers! See the full list of [changes](#changes) below.
The 3.1.0 release includes 70 merged pull requests since 3.1.0. Of note, the KML format [now parses `NetworkingLink` tags](https://github.com/openlayers/ol3/pull/3171). The [measure example](http://openlayers.org/en/v3.2.0/examples/measure.html) was [reworked](https://github.com/openlayers/ol3/pull/3206) to display measurements and help messages while drawing. A WMTS GetCapabilities format was [added](https://github.com/openlayers/ol3/pull/3026). The WebGL renderer [now supports feature hit detection](https://github.com/openlayers/ol3/pull/3065) (on point features). And you can now [detect](https://github.com/openlayers/ol3/pull/3172) features/colored pixels on image and tile layers! See the full list of [changes](#changes) below.

## Upgrade notes

Expand Down
4 changes: 2 additions & 2 deletions doc/tutorials/closure.md
Original file line number Diff line number Diff line change
Expand Up @@ -283,9 +283,9 @@ Here is a version of `config.json` with more compilation checks enabled:
}
```

## Create an HTML file for the Application
## Create an HTML file for the Application

You can now go ahead and create a simple HTML for the application. Create
You can now go ahead and create a simple HTML for the application. Create
a `index.html` file with the following content at the root the application
directory:

Expand Down
2 changes: 1 addition & 1 deletion doc/tutorials/custom-builds.md
Original file line number Diff line number Diff line change
Expand Up @@ -159,7 +159,7 @@ As a test, you can use the following HTML file to verify that your custom build

Closure allows you to define constants that can be set at compile time. The `define` config property above sets four `goog` properties for the Closure library. The OpenLayers 3 code also has defined values you can set.

Setting some of these to `false` means that the portions of the code relating to this setting become "dead", i.e. are never executed. As Closure Compiler's `ADVANCED` mode removes dead code, this makes the size of the advanced compiled file smaller.
Setting some of these to `false` means that the portions of the code relating to this setting become "dead", i.e. are never executed. As Closure Compiler's `ADVANCED` mode removes dead code, this makes the size of the advanced compiled file smaller.

You might have noticed that the build file you've just created is considerably smaller than the full build, but it can be reduced further. This is because all three renderers and all layer types are included by default. We only need one renderer, and only need the tile layer, so can exclude the others by setting these properties with `define`s. So add the following to the define section of the config above:
```
Expand Down
2 changes: 1 addition & 1 deletion examples/icon-sprite-webgl.html
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
---
template: example.html
title: Icon sprites with WebGL example
title: Icon sprites with WebGL example
shortdesc: Icon sprite with WebGL
docs: >
<p>In this example a sprite image is used for the icon styles. Using a sprite is required to get good performance with WebGL.</p>
Expand Down
4 changes: 2 additions & 2 deletions src/ol/featureloader.js
Original file line number Diff line number Diff line change
Expand Up @@ -19,7 +19,7 @@ ol.FeatureLoader;


/**
* @param {string} url Feature URL service.
* @param {string} url Feature URL service.
* @param {ol.format.Feature} format Feature format.
* @param {function(this:ol.source.Vector, Array.<ol.Feature>)} success
* Function called with the loaded features. Called with the vector
Expand Down Expand Up @@ -87,7 +87,7 @@ ol.featureloader.loadFeaturesXhr = function(url, format, success) {
* Create an XHR feature loader for a `url` and `format`. The feature loader
* loads features (with XHR), parses the features, and adds them to the
* vector source.
* @param {string} url Feature URL service.
* @param {string} url Feature URL service.
* @param {ol.format.Feature} format Feature format.
* @return {ol.FeatureLoader} The feature loader.
* @api
Expand Down
2 changes: 1 addition & 1 deletion src/ol/source/imagewmssource.js
Original file line number Diff line number Diff line change
Expand Up @@ -327,7 +327,7 @@ ol.source.ImageWMS.prototype.getRequestUrl_ =


/**
* Return the URL used for this WMS source.
* Return the URL used for this WMS source.
* @return {string|undefined} URL.
* @api stable
*/
Expand Down
2 changes: 1 addition & 1 deletion src/ol/source/tilearcgisrestsource.js
Original file line number Diff line number Diff line change
Expand Up @@ -158,7 +158,7 @@ ol.source.TileArcGISRest.prototype.getTilePixelSize =


/**
* Return the URLs used for this ArcGIS source.
* Return the URLs used for this ArcGIS source.
* @return {!Array.<string>} URLs.
* @api stable
*/
Expand Down
2 changes: 1 addition & 1 deletion src/ol/source/tilewmssource.js
Original file line number Diff line number Diff line change
Expand Up @@ -298,7 +298,7 @@ ol.source.TileWMS.prototype.getTilePixelSize =


/**
* Return the URLs used for this WMS source.
* Return the URLs used for this WMS source.
* @return {!Array.<string>} URLs.
* @api stable
*/
Expand Down
4 changes: 2 additions & 2 deletions src/ol/webgl/context.js
Original file line number Diff line number Diff line change
Expand Up @@ -215,7 +215,7 @@ ol.webgl.Context.prototype.getHitDetectionFramebuffer = function() {

/**
* Get shader from the cache if it's in the cache. Otherwise, create
* the WebGL shader, compile it, and add entry to cache.
* the WebGL shader, compile it, and add entry to cache.
* @param {ol.webgl.Shader} shaderObject Shader object.
* @return {WebGLShader} Shader.
*/
Expand Down Expand Up @@ -246,7 +246,7 @@ ol.webgl.Context.prototype.getShader = function(shaderObject) {

/**
* Get the program from the cache if it's in the cache. Otherwise create
* the WebGL program, attach the shaders to it, and add an entry to the
* the WebGL program, attach the shaders to it, and add an entry to the
* cache.
* @param {ol.webgl.shader.Fragment} fragmentShaderObject Fragment shader.
* @param {ol.webgl.shader.Vertex} vertexShaderObject Vertex shader.
Expand Down
2 changes: 1 addition & 1 deletion src/ol/xml.js
Original file line number Diff line number Diff line change
Expand Up @@ -338,7 +338,7 @@ ol.xml.setAttributeNS =


/**
* Parse an XML string to an XML Document.
* Parse an XML string to an XML Document.
* @param {string} xml XML.
* @return {Document} Document.
* @api
Expand Down
2 changes: 1 addition & 1 deletion tasks/generate-externs.js
Original file line number Diff line number Diff line change
Expand Up @@ -161,7 +161,7 @@ function generateExterns(typedefs, symbols, externs, base) {
// defined as types in the ol externs file. But the corresponding @typedef's
// are not marked with an @api annotation because abstract base classes are
// not instantiated by applications. Yet, we need to have a type defined
// in the ol externs file for these options types. So we just use
// in the ol externs file for these options types. So we just use
// @typedef {Object}.
Object.keys(constructorOptionsTypes).forEach(function(key) {
lines.push('/**');
Expand Down

0 comments on commit c31ae25

Please sign in to comment.