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[pcl] VisualBasic sample for Xamarin.Forms
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Imports Xamarin.Forms | ||
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Public Class App | ||
Inherits Application | ||
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''' <summary> | ||
''' Have to implement the ctor and set MainPage for Xamarin.Forms to start | ||
''' </summary> | ||
Public Sub New() | ||
' *** BUILD UI IN CODE | ||
Dim label = New Label With {.XAlign = TextAlignment.Center, | ||
.FontSize = Device.GetNamedSize(NamedSize.Medium, GetType(Label)), | ||
.Text = "Welcome to Xamarin.Forms with Visual Basic.NET"} | ||
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Dim stack = New StackLayout With { | ||
.VerticalOptions = LayoutOptions.Center | ||
} | ||
stack.Children.Add(label) | ||
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Dim page = New ContentPage | ||
page.Content = stack | ||
'MainPage = page | ||
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' *** OR test out a separate ContentPage class | ||
MainPage = New Page2 | ||
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' *** OR USE XAML FROM C# PROJECT | ||
' *** include the XamlPages project to try this out | ||
'Dim xamlpage = New XamlPages.XamlPage1 | ||
'xamlpage.BindingContext = "Hello from Visual Basic.NET" | ||
'MainPage = xamlpage | ||
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End Sub | ||
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End Class |
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VisualBasic/XamarinFormsVB/VisualBasicAppCode/My Project/AssemblyInfo.vb
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Imports System | ||
Imports System.Resources | ||
Imports System.Reflection | ||
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' General Information about an assembly is controlled through the following | ||
' set of attributes. Change these attribute values to modify the information | ||
' associated with an assembly. | ||
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' Review the values of the assembly attributes | ||
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<Assembly: AssemblyTitle("VBFPortable")> | ||
<Assembly: AssemblyDescription("")> | ||
<Assembly: AssemblyCompany("")> | ||
<Assembly: AssemblyProduct("VBFPortable")> | ||
<Assembly: AssemblyCopyright("Copyright © 2015")> | ||
<Assembly: AssemblyTrademark("")> | ||
<Assembly: NeutralResourcesLanguage("en")> | ||
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' Version information for an assembly consists of the following four values: | ||
' | ||
' Major Version | ||
' Minor Version | ||
' Build Number | ||
' Revision | ||
' | ||
' You can specify all the values or you can default the Build and Revision Numbers | ||
' by using the '*' as shown below: | ||
' <Assembly: AssemblyVersion("1.0.*")> | ||
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<Assembly: AssemblyVersion("1.0.0.0")> | ||
<Assembly: AssemblyFileVersion("1.0.0.0")> |
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Imports Xamarin.Forms | ||
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Public Class Page2 | ||
Inherits ContentPage | ||
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Public Sub New() | ||
Dim label = New Label With {.XAlign = TextAlignment.Center, | ||
.FontSize = Device.GetNamedSize(NamedSize.Medium, GetType(Label)), | ||
.Text = "Visual Basic ContentPage"} | ||
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Dim button = New Button With {.Text = "Click me"} | ||
AddHandler button.Clicked, Async Sub(sender, e) | ||
Await DisplayAlert("Hello from VB", "Visual Basic.NET is back!", "Thanks") | ||
End Sub | ||
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Dim stack = New StackLayout With { | ||
.VerticalOptions = LayoutOptions.Center | ||
} | ||
stack.Children.Add(label) | ||
stack.Children.Add(button) | ||
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Content = stack | ||
End Sub | ||
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End Class |
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VisualBasic/XamarinFormsVB/VisualBasicAppCode/VisualBasicAppCode.vbproj
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{F13E9035-4A5C-4C68-B153-709C185FC4F6}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<RootNamespace>VBF</RootNamespace> | ||
<AssemblyName>VBFPortable</AssemblyName> | ||
<DefaultLanguage>en-US</DefaultLanguage> | ||
<ProjectTypeGuids>{14182A97-F7F0-4C62-8B27-98AA8AE2109A};{F184B08F-C81C-45F6-A57F-5ABD9991F28F}</ProjectTypeGuids> | ||
<TargetFrameworkProfile>Profile259</TargetFrameworkProfile> | ||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> | ||
<NuGetPackageImportStamp>73372616</NuGetPackageImportStamp> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<DefineDebug>true</DefineDebug> | ||
<DefineTrace>true</DefineTrace> | ||
<DefineConstants> | ||
</DefineConstants> | ||
<OutputPath>bin\Debug</OutputPath> | ||
<DocumentationFile>VBFPortable.xml</DocumentationFile> | ||
<NoWarn>40057,42016,41999,42020,42021,42022</NoWarn> | ||
<WarningsAsErrors>42017,42018,42019,42032,42036</WarningsAsErrors> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<DefineDebug>false</DefineDebug> | ||
<DefineTrace>true</DefineTrace> | ||
<DefineConstants> | ||
</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release</OutputPath> | ||
<DocumentationFile>VBFPortable.xml</DocumentationFile> | ||
<NoWarn>40057,42016,41999,42020,42021,42022</NoWarn> | ||
<WarningsAsErrors>42017,42018,42019,42032,42036</WarningsAsErrors> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<OptionExplicit>On</OptionExplicit> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<OptionCompare>Binary</OptionCompare> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<OptionStrict>Off</OptionStrict> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<OptionInfer>On</OptionInfer> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Import Include="Microsoft.VisualBasic" /> | ||
<Import Include="System" /> | ||
<Import Include="System.Collections" /> | ||
<Import Include="System.Collections.Generic" /> | ||
<Import Include="System.Collections.ObjectModel" /> | ||
<Import Include="System.ComponentModel" /> | ||
<Import Include="System.Diagnostics" /> | ||
<Import Include="System.IO" /> | ||
<Import Include="System.Linq" /> | ||
<Import Include="System.Runtime.CompilerServices" /> | ||
<Import Include="System.Threading.Tasks" /> | ||
<Import Include="System.Xml.Linq" /> | ||
<Import Include="Windows.ApplicationModel" /> | ||
<Import Include="Windows.ApplicationModel.Activation" /> | ||
<Import Include="Windows.Foundation" /> | ||
<Import Include="Windows.Foundation.Collections" /> | ||
<Import Include="Windows.Graphics.Display" /> | ||
<Import Include="Windows.UI.ViewManagement" /> | ||
<Import Include="Windows.UI.Xaml" /> | ||
<Import Include="Windows.UI.Xaml.Controls" /> | ||
<Import Include="Windows.UI.Xaml.Controls.Primitives" /> | ||
<Import Include="Windows.UI.Xaml.Data" /> | ||
<Import Include="Windows.UI.Xaml.Input" /> | ||
<Import Include="Windows.UI.Xaml.Media" /> | ||
<Import Include="Windows.UI.Xaml.Media.Imaging" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="App.vb" /> | ||
<Compile Include="Page2.vb" /> | ||
<Compile Include="My Project\AssemblyInfo.vb" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Reference Include="Xamarin.Forms.Core"> | ||
<HintPath>..\packages\Xamarin.Forms.1.4.4.6392\lib\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Core.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Platform"> | ||
<HintPath>..\packages\Xamarin.Forms.1.4.4.6392\lib\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Platform.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Xamarin.Forms.Xaml"> | ||
<HintPath>..\packages\Xamarin.Forms.1.4.4.6392\lib\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.Xaml.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<ProjectReference Include="..\XamlPages\XamlPages.csproj"> | ||
<Project>{4062af73-05ae-496a-bbb1-296a6c556f52}</Project> | ||
<Name>XamlPages</Name> | ||
</ProjectReference> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.VisualBasic.targets" /> | ||
<Import Project="..\packages\Xamarin.Forms.1.4.4.6392\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets" Condition="Exists('..\packages\Xamarin.Forms.1.4.4.6392\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" /> | ||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> | ||
<PropertyGroup> | ||
<ErrorText>This project references NuGet package(s) that are missing on this computer. Enable NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> | ||
</PropertyGroup> | ||
<Error Condition="!Exists('..\packages\Xamarin.Forms.1.4.4.6392\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Xamarin.Forms.1.4.4.6392\build\portable-win+net45+wp80+win81+wpa81+MonoAndroid10+MonoTouch10+Xamarin.iOS10\Xamarin.Forms.targets'))" /> | ||
</Target> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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VisualBasic/XamarinFormsVB/VisualBasicAppCode/packages.config
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Xamarin.Forms" version="1.4.4.6392" targetFramework="portable-net45+win+wpa81+wp80+MonoAndroid10+xamarinios10+MonoTouch10" /> | ||
</packages> |
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VisualBasic/XamarinFormsVB/XamarinForms.Droid/Assets/AboutAssets.txt
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Any raw assets you want to be deployed with your application can be placed in | ||
this directory (and child directories) and given a Build Action of "AndroidAsset". | ||
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These files will be deployed with you package and will be accessible using Android's | ||
AssetManager, like this: | ||
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public class ReadAsset : Activity | ||
{ | ||
protected override void OnCreate (Bundle bundle) | ||
{ | ||
base.OnCreate (bundle); | ||
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InputStream input = Assets.Open ("my_asset.txt"); | ||
} | ||
} | ||
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Additionally, some Android functions will automatically load asset files: | ||
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Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
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VisualBasic/XamarinFormsVB/XamarinForms.Droid/MainActivity.cs
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using System; | ||
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using Android.App; | ||
using Android.Content.PM; | ||
using Android.Runtime; | ||
using Android.Views; | ||
using Android.Widget; | ||
using Android.OS; | ||
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namespace VBF.Droid | ||
{ | ||
[Activity(Label = "VBF", Icon = "@drawable/icon", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)] | ||
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsApplicationActivity | ||
{ | ||
protected override void OnCreate(Bundle bundle) | ||
{ | ||
base.OnCreate(bundle); | ||
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global::Xamarin.Forms.Forms.Init(this, bundle); | ||
LoadApplication(new App()); | ||
} | ||
} | ||
} | ||
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VisualBasic/XamarinFormsVB/XamarinForms.Droid/Properties/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<uses-sdk android:minSdkVersion="15" /> | ||
<application></application> | ||
</manifest> |
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VisualBasic/XamarinFormsVB/XamarinForms.Droid/Properties/AssemblyInfo.cs
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
using Android.App; | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("VBF.Droid")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("VBF.Droid")] | ||
[assembly: AssemblyCopyright("Copyright © 2014")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
[assembly: ComVisible(false)] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] | ||
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// Add some common permissions, these can be removed if not needed | ||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)] | ||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)] |
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VisualBasic/XamarinFormsVB/XamarinForms.Droid/Resources/AboutResources.txt
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Images, layout descriptions, binary blobs and string dictionaries can be included | ||
in your application as resource files. Various Android APIs are designed to | ||
operate on the resource IDs instead of dealing with images, strings or binary blobs | ||
directly. | ||
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For example, a sample Android app that contains a user interface layout (main.xml), | ||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) | ||
would keep its resources in the "Resources" directory of the application: | ||
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Resources/ | ||
drawable-hdpi/ | ||
icon.png | ||
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drawable-ldpi/ | ||
icon.png | ||
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drawable-mdpi/ | ||
icon.png | ||
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layout/ | ||
main.xml | ||
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values/ | ||
strings.xml | ||
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In order to get the build system to recognize Android resources, set the build action to | ||
"AndroidResource". The native Android APIs do not operate directly with filenames, but | ||
instead operate on resource IDs. When you compile an Android application that uses resources, | ||
the build system will package the resources for distribution and generate a class called | ||
"Resource" that contains the tokens for each one of the resources included. For example, | ||
for the above Resources layout, this is what the Resource class would expose: | ||
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public class Resource { | ||
public class drawable { | ||
public const int icon = 0x123; | ||
} | ||
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public class layout { | ||
public const int main = 0x456; | ||
} | ||
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public class strings { | ||
public const int first_string = 0xabc; | ||
public const int second_string = 0xbcd; | ||
} | ||
} | ||
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main | ||
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first | ||
string in the dictionary file values/strings.xml. |
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