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Clip_Box shader
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Rodrigues' rotation formula for rotating a vector
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BLINDED-AM-ME committed Jun 17, 2017
1 parent 8afcc25 commit 019be05
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Expand Up @@ -74,6 +74,10 @@ Ver 6: Jan 19, 2017

MeshCut.cs added if(final_verts[0] != final_verts[1] && final_verts[0] != final_verts[2])

June 17, 2017

+Clip_Box.shader // Rodrigues' rotation formula




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