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guiqi134.github.io Public
Forked from alshedivat/al-folioA beautiful, simple, clean, and responsive Jekyll theme for academics
HTML MIT License UpdatedFeb 5, 2025 -
pbrt-v4 Public
Forked from mmp/pbrt-v4Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
C++ Apache License 2.0 UpdatedJan 30, 2025 -
Falcor Public
Forked from NVIDIAGameWorks/FalcorReal-Time Rendering Framework
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Area-ReSTIR Public
Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"
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LTC-Area-Lights Public
Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"
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ReSTIR_PT Public
Forked from DQLin/ReSTIR_PTSource Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"
C++ BSD 3-Clause "New" or "Revised" License UpdatedAug 17, 2022 -
pbrt-v3 Public
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C++ BSD 2-Clause "Simplified" License UpdatedJun 20, 2022 -
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LearnOpenGL Public
Forked from JoeyDeVries/LearnOpenGLCode repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
C++ Other UpdatedFeb 7, 2021 -
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