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  • A beautiful, simple, clean, and responsive Jekyll theme for academics

    HTML MIT License Updated Feb 5, 2025
  • pbrt-v4 Public

    Forked from mmp/pbrt-v4

    Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

    C++ Apache License 2.0 Updated Jan 30, 2025
  • Falcor Public

    Forked from NVIDIAGameWorks/Falcor

    Real-Time Rendering Framework

    C++ 2 1 Other Updated Jan 16, 2025
  • Area-ReSTIR Public

    Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"

    C++ 159 11 Other Updated Nov 1, 2024
  • Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"

    C++ 16 1 Updated Jun 15, 2023
  • JavaScript Updated Apr 21, 2023
  • Film-web Public

    JavaScript Updated Dec 7, 2022
  • ReSTIR_PT Public

    Forked from DQLin/ReSTIR_PT

    Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

    C++ BSD 3-Clause "New" or "Revised" License Updated Aug 17, 2022
  • pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++ BSD 2-Clause "Simplified" License Updated Jun 20, 2022
  • C++ Updated May 21, 2021
  • Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

    C++ Other Updated Feb 7, 2021
  • junior project for database class

    HTML Updated Jan 25, 2021
  • C++ Updated Jan 25, 2021
  • VR_Startup Public

    Forked from wwy1515/VR_Startup
    C# Updated Jan 25, 2021
  • Jupyter Notebook Updated Nov 28, 2020