A text-based game generator and extensible sandbox learning environment for training and testing reinforcement learning (RL) agents. Also check out aka.ms/textworld for more info about TextWorld and its creators.
TextWorld requires Python 3 and only supports Linux and macOS systems at the moment.
TextWorld requires some system libraries for its native components. On a Debian/Ubuntu-based system, these can be installed with
sudo apt update && sudo apt install build-essential libffi-dev python3-dev curl git
And on macOS, with
brew install libffi curl git
Note: We advise our users to use virtual environments to avoid Python packages from different projects to interfere with each other. Popular choices are Conda Environments and Virtualenv
The easiest way to install TextWorld is via pip
:
pip install textworld
Or, after cloning the repo, go inside the root folder of the project (i.e. alongside setup.py
) and run
pip install .
In order to use the take_screenshot
or visualize
functions in textworld.render
, you'll need to install either the Chrome or Firefox webdriver (depending on which browser you have installed).
If you have Chrome already installed you can use the following command to install chromedriver
pip install chromedriver_installer
TextWorld provides an easy way of generating simple text-based games via the tw-make
script. For instance,
tw-make custom --world-size 5 --nb-objects 10 --quest-length 5 --seed 1234 --output tw_games/custom_game.ulx
where custom
indicates we want to customize the game using the following options: --world-size
controls the number of rooms in the world, --nb-objects
controls the number of objects that can be interacted with (excluding doors) and --quest-length
controls the minimum number of commands that is required to type in order to win the game. Once done, the game custom_game.ulx
will be saved in the tw_games/
folder.
To play a game, one can use the tw-play
script. For instance, the command to play the game generated in the previous section would be
tw-play tw_games/custom_game.ulx
Note: Only Z-machine's games (*.z1 through .z8) and Glulx's games (.ulx) are supported.
Playing a game (Python + Gym)
Here's how you can interact with a text-based game from within Python using OpenAI's Gym framework.
import gym
import textworld.gym
# Register a text-based game as a new Gym's environment.
env_id = textworld.gym.register_game("tw_games/custom_game.ulx",
max_episode_steps=50)
env = gym.make(env_id) # Start the environment.
obs, infos = env.reset() # Start new episode.
env.render()
score, moves, done = 0, 0, False
while not done:
command = input("> ")
obs, score, done, infos = env.step(command)
env.render()
moves += 1
env.close()
print("moves: {}; score: {}".format(moves, score))
Note: To play text-based games without Gym, see Playing text-based games with TextWorld.ipynb
For more information about TextWorld, check the documentation.
Check the notebooks provided with the framework to see what you can do with it. You will need the Jupyter Notebook to run them. You can install it with
pip install jupyter
If you use TextWorld, please cite the following BibTex:
@Article{cote18textworld,
author = {Marc-Alexandre C\^ot\'e and
\'Akos K\'ad\'ar and
Xingdi Yuan and
Ben Kybartas and
Tavian Barnes and
Emery Fine and
James Moore and
Matthew Hausknecht and
Layla El Asri and
Mahmoud Adada and
Wendy Tay and
Adam Trischler},
title = {TextWorld: A Learning Environment for Text-based Games},
journal = {CoRR},
volume = {abs/1806.11532},
year = {2018}
}
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.microsoft.com.
When you submit a pull request, a CLA-bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.