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photonstorm committed Apr 29, 2014
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8 changes: 8 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -116,6 +116,14 @@ There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/bl
* Sounds that had been paused via game code would un-mute if the game paused and resumed.
* CSV Tilemap tiles would incorrectly set the Tile layer reference, causing collision to fail (thanks @Chapelin, fix #692)

### 2.0.4 - zero hour updates

The following issues were fixed in 2.0.4 approx. 1 hour after official release:

* ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782)
* P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776)
* P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783)
* Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.

## Version 2.0.3 - "Allorallen" - 11th April 2014

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10 changes: 10 additions & 0 deletions README.md
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Expand Up @@ -65,6 +65,16 @@ Version 2.0.5 - "Tanchico" - in development
* P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783)
* Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.

### 2.0.4 - zero hour updates

The following issues were fixed in 2.0.4 approx. 1 hour after official release:

* ScaleManager seeds _check private var with null to avoid later comparison check (thanks @jflowers45, fix #782)
* P2.Body.applyForce should have used pxmi instead of pxm (thanks @Trufi, fix #776)
* P2 fixed creation of RevoluteConstraint by passing maxForce in the options (thanks @woutercommandeur, fix #783)
* Tilemap.getTile and getTileXY used to return `null` in 2.0.3 but returned a Tile object in 2.0.4 (with an index of -1), they now return `null` again.



There is an extensive [Migration Guide](https://github.com/photonstorm/phaser/blob/master/resources/Migration%20Guide.md) available for those converting from Phaser 1.x to 2.x. In the guide we detail the API breaking changes and approach to our new physics system.

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