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Master's thesis implementing real-time global illumination method.
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
Sample implementation of AsyncLineTrace in UE5
The C based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)
A Team Fortress mod on the Source Engine
A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
A collection of some of the neat math and physics tricks that I've collected over the last few years.
Manic Digger - a multiplayer block-building voxel game, Minecraft clone
All Algorithms implemented in Python
[Deprecated, see LearningUnreal instead.] A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e…
Very fast, high quality, platform-independent hashing algorithm.
Unreal Engine 5 plugin component for rendering runtime generated content.
A network library for client/server games written in C++
A pure managed C# implementation of the Netcode.IO spec
`std::execution`, the proposed C++ framework for asynchronous and parallel programming.
Netick is a C# networking solution for Unity.
A lightweight LLVM python binding for writing JIT compilers
Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.