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A Platform for Many-agent Reinforcement Learning

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Build Status stability-experimental

MAgent is a research platform for many-agent reinforcement learning. Unlike previous research platforms that focus on reinforcement learning research with a single agent or only few agents, MAgent aims at supporting reinforcement learning research that scales up from hundreds to millions of agents.

Requirement

MAgent supports Linux and OS X running Python 2.7 or python 3. We make no assumptions about the structure of your agents. You can write rule-based algorithms or use deep learning frameworks.

Install on Linux

git clone [email protected]:geek-ai/MAgent.git
cd MAgent

sudo apt-get install cmake libboost-system-dev libjsoncpp-dev libwebsocketpp-dev

bash build.sh
export PYTHONPATH=$(pwd)/python:$PYTHONPATH

Install on OSX

Note: There is an issue with homebrew for installing websocketpp, please refer to #17

git clone [email protected]:geek-ai/MAgent.git
cd MAgent

brew install cmake llvm boost
brew install jsoncpp argp-standalone
brew tap david-icracked/homebrew-websocketpp
brew install --HEAD david-icracked/websocketpp/websocketpp

bash build.sh
export PYTHONPATH=$(pwd)/python:$PYTHONPATH

Docs

Get started

Examples

The training time of following tasks is about 1 day on a GTX1080-Ti card. If out-of-memory errors occur, you can tune infer_batch_size smaller in models.

Note : You should run following examples in the root directory of this repo. Do not cd to examples/.

Train

Three examples shown in the above video. Video files will be saved every 10 rounds. You can use render to watch them.

  • pursuit

     python examples/train_pursuit.py --train
    
  • gathering

     python examples/train_gather.py --train
    
  • battle

     python examples/train_battle.py --train
    

Play

An interactive game to play with battle agents. You will act as a general and dispatch your soldiers.

  • battle game
    python examples/show_battle_game.py
    

Baseline Algorithms

The baseline algorithms parameter-sharing DQN, DRQN, a2c are implemented in Tensorflow and MXNet. DQN performs best in our large number sharing and gridworld settings.

Acknowledgement

Many thanks to Tianqi Chen for the helpful suggestions.

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  • Python 45.7%
  • C++ 44.4%
  • JavaScript 7.3%
  • HTML 1.5%
  • C 0.6%
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