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updates
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tdiprima committed Mar 7, 2024
1 parent a1c62b4 commit bceec38
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Showing 12 changed files with 327 additions and 262 deletions.
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Expand Up @@ -5,13 +5,6 @@
<link href="/multi-viewer/vendor/fontawesome-free-6.5.1-web/css/all.min.css" rel="stylesheet">
<link rel="stylesheet" href="/multi-viewer/css/main.min.css">
<script src="/zephyr/js/jsts.min.js"></script>
<style>
.selectBox {
border: 1px solid #ffffff;
background-color: rgba(75, 160, 255, 0.3);
position: fixed;
}
</style>
</wicket:head>

<body>
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@@ -1,5 +1,5 @@
import * as THREE from "three";
import { createButton } from "../helpers/elements.js";
import { createButton, textInputPopup } from "../helpers/elements.js";
import { DragControls } from "three/addons/controls/DragControls.js";

/**
Expand Down Expand Up @@ -129,11 +129,14 @@ export function edit(scene, camera, renderer, controls) {

// Setup deletion button & edit handles
setupDeletionButton(selectedMesh, addEditHandles(selectedMesh, size));
// textInputPopup(event, selectedMesh);
// We've got it; shut this off, so we don't keep adding these elements
// renderer.domElement.removeEventListener('click', onMouseClick, false);
}
}

function addEditHandles(mesh, size) {
// Ensure the mesh's world matrix is up to date
// Ensure the mesh's world matrix is up-to-date
mesh.updateMatrixWorld(true);

let vertices = mesh.geometry.attributes.position.array;
Expand Down Expand Up @@ -188,6 +191,12 @@ export function edit(scene, camera, renderer, controls) {

// Remove edit handles
removeHandles();

// Remove elements with class 'popup'
// const popups = document.querySelectorAll('.popup');
// popups.forEach(popup => {
// popup.remove();
// });
}

function getAnnotationsForEdit() {
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Expand Up @@ -4,7 +4,7 @@
*/
import * as THREE from 'three';
import { createButton, textInputPopup, deleteIcon } from "../helpers/elements.js";
import { convertToImageCoordinates } from "../helpers/conversions.js";
import { worldToImageCoordinates } from "../helpers/conversions.js";

export function enableDrawing(scene, camera, renderer, controls) {
let btnDraw = createButton({
Expand Down Expand Up @@ -144,7 +144,7 @@ export function enableDrawing(scene, camera, renderer, controls) {

polygonPositions.push(currentPolygonPositions); // Store the current polygon's positions

// toImageCoords(currentPolygonPositions);
// toImageCoords(currentPolygonPositions, scene);
// deleteIcon(event, line, scene);

textInputPopup(event, line);
Expand All @@ -157,20 +157,7 @@ export function enableDrawing(scene, camera, renderer, controls) {

function toImageCoords(currentPolygonPositions) {
console.log("line geometry positions:\n", currentPolygonPositions);

// Convert to image coordinates
let imageWidth, imageHeight;
scene.children.forEach(child => {
if (child instanceof THREE.LOD) {
imageWidth = child.imageWidth;
imageHeight = child.imageHeight;
}
});

if (imageWidth && imageHeight) {
console.log("image w,h:", imageWidth, imageHeight);
const imgCoords = convertToImageCoordinates(currentPolygonPositions, imageWidth, imageHeight);
console.log("Image coordinates:", imgCoords);
}
const imgCoords = worldToImageCoordinates(currentPolygonPositions, scene);
console.log("Image coordinates:", imgCoords);
}
}
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@@ -1,5 +1,5 @@
import * as THREE from 'three';
import { createButton } from "../helpers/elements.js";
import { createButton, removeObject } from "../helpers/elements.js";

export function grid(scene, camera, renderer) {
const canvas = renderer.domElement;
Expand Down Expand Up @@ -67,23 +67,6 @@ export function grid(scene, camera, renderer) {
grid.position.z = 0; // keep flush
}

function removeObject(obj) {
if (obj.parent) {
obj.parent.remove(obj); // Ensure the object is removed from its parent
} else {
scene.remove(obj); // Fallback in case the object is directly a child of the scene
}
if (obj.geometry) obj.geometry.dispose();
if (obj.material) {
// In case of an array of materials
if (Array.isArray(obj.material)) {
obj.material.forEach(material => material.dispose());
} else {
obj.material.dispose();
}
}
}

function removeGrid() {
// Collect squares to be removed
const squaresToRemove = grid.children.filter(square => !square.userData.colored);
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Expand Up @@ -106,12 +106,30 @@ export function hollowBrush(scene, camera, renderer, controls) {
return unionGeometry;
}

function decimate(vertices) {
let point1 = vertices[0];
let point2 = vertices[vertices.length - 1];

// "vertices" has our groups of 3; now, reduce it.
let newArray = vertices.reduce((acc, current, index) => {
if ((index + 1) % 3 === 0) {
acc.push(current);
}
return acc;
}, []);

newArray.unshift(point1); // Add element to beginning of array
newArray.push(point2);

return newArray;
}

// Visualize the Union with a Blue Line
function drawUnion(unionGeometry, event) {
// Convert JSTS union geometry to Three.js line
const coordinates = unionGeometry.getCoordinates();
const points = coordinates.map(coord => new THREE.Vector3(coord.x, coord.y, 0));
const lineGeometry = new THREE.BufferGeometry().setFromPoints(points);
const lineGeometry = new THREE.BufferGeometry().setFromPoints(decimate(points));
const lineMaterial = new THREE.LineBasicMaterial({ color: 0x0000ff, linewidth: 5 });

const line = new THREE.LineLoop(lineGeometry, lineMaterial); // Use LineLoop to close the shape
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@@ -1,12 +1,13 @@
import * as THREE from 'three';
import { createButton, textInputPopup, deleteIcon } from "../helpers/elements.js";
import { createButton, textInputPopup, removeObject, deleteIcon } from "../helpers/elements.js";
import { getMousePosition } from "../helpers/mouse.js";
import { worldToImageCoordinates } from "../helpers/conversions.js";

export function rectangle(scene, camera, renderer, controls) {
export function rectangle(scene, camera, renderer, controls, options) {
let rectangleButton = createButton({
id: "rectangle",
innerHtml: "<i class=\"fa-regular fa-square\"></i>",
title: "rectangle"
id: options.select ? "selection" : "rectangle",
innerHtml: options.button,
title: options.select ? "select for algorithm" : "rectangle"
});

rectangleButton.addEventListener("click", function () {
Expand All @@ -28,7 +29,7 @@ export function rectangle(scene, camera, renderer, controls) {
});

const canvas = renderer.domElement;
let material = new THREE.LineBasicMaterial({ color: 0x0000ff, linewidth: 5 });
let material = new THREE.LineBasicMaterial({ color: options.color, linewidth: 5 });
material.depthTest = false;
material.depthWrite = false;

Expand Down Expand Up @@ -58,16 +59,22 @@ export function rectangle(scene, camera, renderer, controls) {
mouseIsPressed = false;
endPoint = getMousePosition(event.clientX, event.clientY, canvas, camera);
updateRectangle();
// deleteIcon(event, currentRectangle, scene);
textInputPopup(event, currentRectangle);

if (options.select) {
getIIIF();
removeObject(currentRectangle);
} else {
// deleteIcon(event, currentRectangle, scene);
textInputPopup(event, currentRectangle);
}
// console.log("currentRectangle:", currentRectangle);
}
}

function createRectangle() {
let geometry = new THREE.BufferGeometry(); // our 3D object
let vertices = new Float32Array(12); // 4 vertices
geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3)); // each vertex is composed of 3 values
let geometry = new THREE.BufferGeometry();
let vertices = new Float32Array(12);
geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3));

// LineLoop: A continuous line that connects back to the start.
let rect = new THREE.LineLoop(geometry, material);
Expand Down Expand Up @@ -95,4 +102,28 @@ export function rectangle(scene, camera, renderer, controls) {
positions[11] = startPoint.z;
currentRectangle.geometry.attributes.position.needsUpdate = true;
}

function getIIIF() {
const vertices = currentRectangle.geometry.attributes.position.array;
const imgCoords = worldToImageCoordinates(vertices, scene);
// console.log("imgCoords:", imgCoords);

let minX = Infinity, maxX = -Infinity, minY = Infinity, maxY = -Infinity;

imgCoords.forEach(vertex => {
if (vertex.x < minX) minX = vertex.x;
if (vertex.x > maxX) maxX = vertex.x;
if (vertex.y < minY) minY = vertex.y;
if (vertex.y > maxY) maxY = vertex.y;
});

const width = maxX - minX;
const height = maxY - minY;

// const upperLeftCorner = { x: minX, y: minY };
// console.log('Upper Left Corner:', upperLeftCorner, 'Width:', width, 'Height:', height);

// TODO: need slide/dir info
window.open(`${window.location.origin}/iiif/?iiif=${window.location.origin}/Storage/images/tcga_data/brca/TCGA-E2-A15K-06A-01-TS1.svs/${Math.round(minX)},${Math.round(minY)},${Math.round(width)},${Math.round(height)}/512,/0/default.png`, "_blank");
}
}
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@@ -1,64 +1,98 @@
import * as THREE from 'three';

/**
* Convert three.js coordinates to image coordinates
* positionArray - A flat array of x,y,z coordinates
*/
export function convertToImageCoordinates(positionArray, imageWidth, imageHeight) {
const imageCoordinates = [];
export function worldToImageCoordinates(positionArray, scene) {
let dims = getDims(scene);
let imageWidth = dims.imageWidth;
let imageHeight = dims.imageHeight;

for (let i = 0; i < positionArray.length; i += 3) {
// Extract the x and y coordinates
let point = {};
point.x = positionArray[i];
point.y = positionArray[i + 1];
const imageCoordinates = [];
if (imageWidth && imageHeight) {
// console.log("image w,h:", imageWidth, imageHeight);
for (let i = 0; i < positionArray.length; i += 3) {
// Extract the x and y coordinates
let point = {};
point.x = positionArray[i];
point.y = positionArray[i + 1];

// Normalize coordinates to [-1, 1]
const normalizedX = point.x / (imageWidth / 2);
const normalizedY = point.y / (imageHeight / 2);
// Normalize coordinates to [-1, 1]
const normalizedX = point.x / (imageWidth / 2);
const normalizedY = point.y / (imageHeight / 2);

// Convert normalized coordinates to image coordinates
const imageX = (normalizedX + 1) * (imageWidth / 2);
const imageY = (1 - normalizedY) * (imageHeight / 2);
// Convert normalized coordinates to image coordinates
const imageX = (normalizedX + 1) * (imageWidth / 2);
const imageY = (1 - normalizedY) * (imageHeight / 2);

imageCoordinates.push({ x: imageX, y: imageY });
imageCoordinates.push({ x: imageX, y: imageY });
}
}

return imageCoordinates;
}

// export function convertToImageCoordinates(positionArray, imageWidth, imageHeight) {
// const imageCoordinates = [];
//
// for (let i = 0; i < positionArray.length; i += 3) {
// // Extract the x and y coordinates from Three.js NDC space
// let threeX = positionArray[i]; // X coordinate in NDC
// let threeY = positionArray[i + 1]; // Y coordinate in NDC
//
// // Convert from NDC space [-1, 1] to image coordinates
// const imageX = (threeX + 1) / 2 * imageWidth;
// const imageY = (1 - threeY) / 2 * imageHeight;
//
// imageCoordinates.push({ x: imageX, y: imageY });
// }
//
// return imageCoordinates;
// }
function getDims(scene) {
let imageWidth, imageHeight;
scene.children.forEach(child => {
if (child instanceof THREE.LOD) {
imageWidth = child.imageWidth;
imageHeight = child.imageHeight;
}
});
return { imageWidth, imageHeight }
}

/**
* Convert image coordinates to Three.js coordinates
* Convert from image to world coordinates
* positionArray - A flat array of x,y coordinates.
*/
export function imageToThreeCoords(array, imageWidth, imageHeight) {
return array.map(({x, y}) => {
// Normalize coordinates (0 to 1)
const normalizedX = x / imageWidth;
const normalizedY = y / imageHeight;
export function imageToWorldCoordinates(positionArray, scene, camera, depth = 0) {
let dims = getDims(scene);
let imageWidth = dims.imageWidth;
let imageHeight = dims.imageHeight;

// Map to Three.js coordinates (-1 to 1)
const threeX = normalizedX * 2 - 1; // Shift and scale x
const threeY = (1 - normalizedY) * 2 - 1; // Invert, shift, and scale y (y is inverted in WebGL/Three.js)
const worldCoordinates = [];
if (imageWidth && imageHeight && camera) {
for (let i = 0; i < positionArray.length; i += 2) {
// Extract the x and y image coordinates
let imageX = positionArray[i];
let imageY = positionArray[i + 1];

return { x: threeX, y: threeY };
});
// Convert image coordinates to normalized device coordinates (NDC)
const ndcX = (imageX / imageWidth) * 2 - 1;
const ndcY = -((imageY / imageHeight) * 2 - 1); // Inverting Y axis

// Convert NDC to world coordinates
let vector = new THREE.Vector3(ndcX, ndcY, depth);
vector.unproject(camera);

worldCoordinates.push(vector.x, vector.y, vector.z);
}
}

return worldCoordinates;
}

/**
* Convert image coordinates to Three.js coordinates
* array - An array of objects, where each object has x and y properties
*/
// export function imageToThreeCoords(array, imageWidth, imageHeight) {
// return array.map(({x, y}) => {
// // Normalize coordinates (0 to 1)
// const normalizedX = x / imageWidth;
// const normalizedY = y / imageHeight;
//
// // Map to Three.js coordinates (-1 to 1)
// const threeX = normalizedX * 2 - 1; // Shift and scale x
// const threeY = (1 - normalizedY) * 2 - 1; // Invert, shift, and scale y (y is inverted in WebGL/Three.js)
//
// return { x: threeX, y: threeY };
// });
// }

/**
* Convert pixels to microns
* @param length_in_px Length of the line drawn by the user in pixels
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