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Add script to split up sky_clusters.txt
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#!python3 | ||
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# Copyright (C) 2022, Frank Richter. All rights reserved. | ||
# | ||
# This program is free software; you can redistribute it and/or modify | ||
# it under the terms of the GNU General Public License as published by | ||
# the Free Software Foundation; either version 2 of the License, or | ||
# (at your option) any later version. | ||
# | ||
# This program is distributed in the hope that it will be useful, | ||
# but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
# GNU General Public License for more details. | ||
# | ||
# You should have received a copy of the GNU General Public License along | ||
# with this program; if not, write to the Free Software Foundation, Inc., | ||
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
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# Split a monolithic sky_clusters.txt file into per-map sky cluster files. | ||
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import argparse | ||
import os | ||
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arguments = argparse.ArgumentParser() | ||
arguments.add_argument('gamedir', help='path to game directory') | ||
arg_values = arguments.parse_args() | ||
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header = """# This file is part of the Q2RTX lighting system. | ||
# For this map, it lists BSP clusters with skybox and lava polygons | ||
# that have to be converted to analytic area lights. | ||
# For more information, see comments in the `path_tracer.h` file | ||
# in Q2RTX source code. | ||
""" | ||
gamedir = arg_values.gamedir | ||
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line_iter = iter(open(os.path.join(gamedir, "sky_clusters.txt"), "r")) | ||
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def next_line(): | ||
try: | ||
line = next(line_iter) | ||
line = line.rstrip() | ||
comment_pos = line.find('#') | ||
if comment_pos != -1: | ||
line_no_comment = line[:comment_pos].rstrip() | ||
else: | ||
line_no_comment = line | ||
return line, line_no_comment | ||
except StopIteration: | ||
return None, None # Indicate EOF | ||
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# Track current per-map sky file | ||
current_sky_file = None | ||
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line, line_no_comment = next_line() | ||
while line is not None: | ||
if line_no_comment.isidentifier(): # recognize map names by first char being a letter | ||
# We have a map file name, open sky file | ||
map_name = line_no_comment | ||
current_sky_file = open(os.path.join(gamedir, "maps", "sky", f"{map_name}.txt"), "w") | ||
current_sky_file.write(header) | ||
elif current_sky_file is not None: | ||
# Write non-empty lines to sky file | ||
if len(line) > 0: | ||
print(line, file=current_sky_file) | ||
line, line_no_comment = next_line() | ||
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# Close current per-map sky file | ||
current_sky_file = None |