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Fix locale handling when building with cmake
* Add `check_symbol_exists` for locale handling (it was commented out before) * Mac OS: use header "xlocale.h" for checks * Apply the result of these checks not only to `libconfig`, but also `libconfig++` * This fixes the build warning "No way to modify calling thread's locale!" * This also fixes the memory leak on Mac OS as described in issue hyperrealm#212.
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