Skip to content

Commit

Permalink
[General] Added rgui
Browse files Browse the repository at this point in the history
  • Loading branch information
Dacode45 committed Jul 21, 2020
1 parent 3e7a955 commit 9fa10b7
Show file tree
Hide file tree
Showing 24 changed files with 27,699 additions and 5,961 deletions.
14,345 changes: 11,463 additions & 2,882 deletions raylib-sys/bindings_windows.rs

Large diffs are not rendered by default.

148 changes: 148 additions & 0 deletions raylib-sys/config.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,148 @@
/**********************************************************************************************
*
* raylib configuration flags
*
* This file defines all the configuration flags for the different raylib modules
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018-2020 Ahmad Fatoum & Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/

#define RAYLIB_VERSION "3.0"

// Edit to control what features Makefile'd raylib is compiled with
#if defined(RAYLIB_CMAKE)
// Edit CMakeOptions.txt for CMake instead
#include "cmake/config.h"
#else

//------------------------------------------------------------------------------------
// Module: core - Configuration Flags
//------------------------------------------------------------------------------------
// Camera module is included (camera.h) and multiple predefined cameras are available: free, 1st/3rd person, orbital
#define SUPPORT_CAMERA_SYSTEM 1
// Gestures module is included (gestures.h) to support gestures detection: tap, hold, swipe, drag
#define SUPPORT_GESTURES_SYSTEM 1
// Mouse gestures are directly mapped like touches and processed by gestures system
#define SUPPORT_MOUSE_GESTURES 1
// Reconfigure standard input to receive key inputs, works with SSH connection.
#define SUPPORT_SSH_KEYBOARD_RPI 1
// Draw a mouse reference on screen (square cursor box)
#define SUPPORT_MOUSE_CURSOR_RPI 1
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
//#define SUPPORT_BUSY_WAIT_LOOP 1
// Use a half-busy wait loop, in this case frame sleeps for some time and runs a busy-wait-loop at the end
#define SUPPORT_HALFBUSY_WAIT_LOOP
// Wait for events passively (sleeping while no events) instead of polling them actively every frame
//#define SUPPORT_EVENTS_WAITING 1
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
#define SUPPORT_SCREEN_CAPTURE 1
// Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()
//#define SUPPORT_GIF_RECORDING 1
// Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP)
//#define SUPPORT_HIGH_DPI 1
// Support CompressData() and DecompressData() functions
#define SUPPORT_COMPRESSION_API 1
// Support saving binary data automatically to a generated storage.data file. This file is managed internally.
#define SUPPORT_DATA_STORAGE 1

//------------------------------------------------------------------------------------
// Module: rlgl - Configuration Flags
//------------------------------------------------------------------------------------
// Support VR simulation functionality (stereo rendering)
#define SUPPORT_VR_SIMULATOR 1

//------------------------------------------------------------------------------------
// Module: shapes - Configuration Flags
//------------------------------------------------------------------------------------
// Draw rectangle shapes using font texture white character instead of default white texture
// Allows drawing rectangles and text with a single draw call, very useful for GUI systems!
#define SUPPORT_FONT_TEXTURE 1
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
#define SUPPORT_QUADS_DRAW_MODE 1

//------------------------------------------------------------------------------------
// Module: textures - Configuration Flags
//------------------------------------------------------------------------------------
// Selecte desired fileformats to be supported for image data loading
#define SUPPORT_FILEFORMAT_PNG 1
#define SUPPORT_FILEFORMAT_BMP 1
#define SUPPORT_FILEFORMAT_TGA 1
//#define SUPPORT_FILEFORMAT_JPG 1
#define SUPPORT_FILEFORMAT_GIF 1
//#define SUPPORT_FILEFORMAT_PSD 1
#define SUPPORT_FILEFORMAT_DDS 1
#define SUPPORT_FILEFORMAT_HDR 1
#define SUPPORT_FILEFORMAT_KTX 1
#define SUPPORT_FILEFORMAT_ASTC 1
//#define SUPPORT_FILEFORMAT_PKM 1
//#define SUPPORT_FILEFORMAT_PVR 1

// Support image export functionality (.png, .bmp, .tga, .jpg)
#define SUPPORT_IMAGE_EXPORT 1
// Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop...
// If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()
#define SUPPORT_IMAGE_MANIPULATION 1
// Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
#define SUPPORT_IMAGE_GENERATION 1

//------------------------------------------------------------------------------------
// Module: text - Configuration Flags
//------------------------------------------------------------------------------------
// Default font is loaded on window initialization to be available for the user to render simple text
// NOTE: If enabled, uses external module functions to load default raylib font
#define SUPPORT_DEFAULT_FONT 1
// Selected desired font fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_FNT 1
#define SUPPORT_FILEFORMAT_TTF 1

//------------------------------------------------------------------------------------
// Module: models - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired model fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_OBJ 1
#define SUPPORT_FILEFORMAT_MTL 1
#define SUPPORT_FILEFORMAT_IQM 1
#define SUPPORT_FILEFORMAT_GLTF 1
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
#define SUPPORT_MESH_GENERATION 1

//------------------------------------------------------------------------------------
// Module: audio - Configuration Flags
//------------------------------------------------------------------------------------
// Desired audio fileformats to be supported for loading
#define SUPPORT_FILEFORMAT_WAV 1
#define SUPPORT_FILEFORMAT_OGG 1
#define SUPPORT_FILEFORMAT_XM 1
#define SUPPORT_FILEFORMAT_MOD 1
//#define SUPPORT_FILEFORMAT_FLAC 1
#define SUPPORT_FILEFORMAT_MP3 1

//------------------------------------------------------------------------------------
// Module: utils - Configuration Flags
//------------------------------------------------------------------------------------
// Show TRACELOG() output messages
// NOTE: By default LOG_DEBUG traces not shown
#define SUPPORT_TRACELOG 1
//#define SUPPORT_TRACELOG_DEBUG 1

#endif //defined(RAYLIB_CMAKE)
Loading

0 comments on commit 9fa10b7

Please sign in to comment.