Skip to content

Commit

Permalink
make changelog note clearer
Browse files Browse the repository at this point in the history
  • Loading branch information
Luke Gehorsam committed Mar 18, 2021
1 parent 0b6a697 commit f9d99b9
Showing 1 changed file with 4 additions and 1 deletion.
5 changes: 4 additions & 1 deletion Packages/Nakama/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,10 @@ The format is based on [keep a changelog](http://keepachangelog.com/) and this p

### Changed
- Unity sockets now dispatch events on Unity's main thread by default. If you have been using code to move socket message
to the main thread (e.g., UnityMainThreadDispatcher) you may now remove that code.
to the main thread (e.g., UnityMainThreadDispatcher) you may now remove that code. This new default behavior can overridden
by passing `useMainThread: false` to `client.NewSocket`. When passed this way, sockets default to their pre-2.9 behavior
by dispatching messages in a separate thread.


## [2.8.1] - 2021-03-16
### Fixed
Expand Down

0 comments on commit f9d99b9

Please sign in to comment.