Welcome to the vrCluster tools source code!
vrCluster tools collection is a part of vrCluster.
This is the root repository for vrCluster tools development. From here, you can clone and build next application:
Tool | Purpose |
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vrClusterManager | Cluster control, cluster configurations management |
vrClusterListener | Handles cluster control commands on remote machines |
We have some documentation available for the vrCluster on the web. If you're looking for the answer to something, you may want to start here:
If you need more, just ask!
The release tags with naming pattern release_X.Y where X.Y is MAJOR.MINOR version of tools collection. Release tags specify codebase of vrCluster tools public releases.
We keep source for the vrCluster tools in the next branches:
The master branch tracks live changes by our team.
The release branch tracks public releases.
The release candidate branches with naming pattern rc_X.Y. Those short-lived branches contain code for pre-release actions (testing, hotfixes).
Other short-lived branches may pop-up from time to time as we stabilize new releases or hotfixes.
The steps below will take you through cloning your own private fork, then compiling and running the tools:
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Install GitHub for Windows then fork and clone our repository. To use Git from the command line, see the Setting up Git and Fork a Repo articles.
If you'd prefer not to use Git, you can get the source with the 'Download ZIP' button on the right. The built-in Windows zip utility will mark the contents of zip files downloaded from the Internet as unsafe to execute, so right-click the zip file and select 'Properties...' and 'Unblock' before decompressing it. Third-party zip utilities don't normally do this.
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Install Visual Studio 2017. All desktop editions of Visual Studio 2017 can build UE4, including Visual Studio Community 2017, which is free for small teams and individual developers.
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Open vrClusterTools.sln solution file in Visual Studio.
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Select Release configuration from dropdown list on a toolbar.
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From menu, press Build -> Build Solution.
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That's it! Find your executables in bin\Release subdirectories.