Stars
Serialization library for data-oriented design structures in JavaScript
Open, decentralised, immersive worlds built on Matrix
EventEmitter3 - Because there's also a number 2. And we're faster.
An archetypal Entity Component System, built entirely in Typescript
A simple and small sized Entity Component System for HTML5 games
A fast entity component system (ECS) for C & C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
A ๐ฉโ๐ป developer-friendly entity management system for ๐น games and similarly demanding applications, based on ๐ ECS architecture.
Awesome list of resources for Game Engine Development.
A multithreaded Entity Component System (ECS) for TypeScript and JavaScript, inspired by ECSY and bitecs.
Flexible, minimal, data-oriented ECS library for Typescript
Basic logging mechanism for Node.js Lambda Functions and other AWS services, which produces logs in JSON format for easier reading through Cloudwatch Logs.
A Tanker Game Built with React, Phaser 3, bitECS and Typescript