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Test only bezier-bezier intersections for now. Others are stable.
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hkrish committed May 14, 2013
1 parent 7825f83 commit 29869f0
Showing 1 changed file with 57 additions and 48 deletions.
105 changes: 57 additions & 48 deletions intersectTests.js
Original file line number Diff line number Diff line change
Expand Up @@ -66,7 +66,11 @@ function runTests() {
group = paper.project.importSVG( document.getElementById( 'svgrandom1' ) );
pathA = group.children[0];
pathB = group.children[1];
pathA.style = pathB.style = null;
var np1 = new Path( [pathA.segments[0], pathA.segments[1]] );
var np2 = new Path( [pathB.segments[0], pathB.segments[1]] );
return [pathA, pathB];
return [np1, np2];
});

runTest('Overlapping circles', function(){
Expand All @@ -75,36 +79,48 @@ function runTests() {
return [pathA, pathB];
});

runTest('Polygon and square', function(){
pathA = new Path.RegularPolygon(new Point(80, 110), 12, 80);
pathB = new Path.Rectangle(new Point(100, 80), [80, 80] );
return [pathA, pathB];
});
// runTest('Polygon and square', function(){
// pathA = new Path.RegularPolygon(new Point(80, 110), 12, 80);
// pathB = new Path.Rectangle(new Point(100, 80), [80, 80] );
// return [pathA, pathB];
// });

runTest('Circle and square (overlaps exactly on existing segments)', function(){
pathA = new Path.Circle(new Point(110, 110), 80);
pathB = new Path.Rectangle(new Point(110, 110), [80, 80] );
return [pathA, pathB];
});
// runTest('Circle and square (overlaps exactly on existing segments)', function(){
// pathA = new Path.Circle(new Point(110, 110), 80);
// pathB = new Path.Rectangle(new Point(110, 110), [80, 80] );
// return [pathA, pathB];
// });

runTest('Circle and square (existing segments overlaps on curves)', function(){
pathA = new Path.Circle(new Point(110, 110), 80);
pathB = new Path.Rectangle(new Point(110, 110), [100, 100] );
return [pathA, pathB];
});
// runTest('Circle and square (existing segments overlaps on curves)', function(){
// pathA = new Path.Circle(new Point(110, 110), 80);
// pathB = new Path.Rectangle(new Point(110, 110), [100, 100] );
// return [pathA, pathB];
// });

runTest('Square and square (one segment overlaps on a line)', function(){
pathA = new Path.Rectangle(new Point(80, 125), [50, 50] );
pathA.rotate( 45 );
pathB = new Path.Rectangle(new Point(pathA.segments[2].point.x, 110), [80, 80] );
return [pathA, pathB];
});
// runTest('Square and square (one segment overlaps on a line)', function(){
// pathA = new Path.Rectangle(new Point(80, 125), [50, 50] );
// pathA.rotate( 45 );
// pathB = new Path.Rectangle(new Point(pathA.segments[2].point.x, 110), [80, 80] );
// return [pathA, pathB];
// });

runTest('Rectangle and rectangle (overlaps exactly on existing curves)', function(){
pathA = new Path.Rectangle(new Point(30.5, 50.5), [100, 150]);
pathB = new Path.Rectangle(new Point(130.5, 60.5), [100, 150]);
return [pathA, pathB];
});
// runTest('Rectangle and rectangle (overlaps exactly on existing curves)', function(){
// pathA = new Path.Rectangle(new Point(30.5, 50.5), [100, 150]);
// pathB = new Path.Rectangle(new Point(130.5, 60.5), [100, 150]);
// return [pathA, pathB];
// });

// runTest('Overlapping stars 1', function(){
// pathA = new Path.Star(new Point(80, 110), 10, 20, 80);
// pathB = new Path.Star(new Point(120, 110), 10, 30, 100);
// return [pathA, pathB];
// });

// runTest('Overlapping stars 2', function(){
// pathA = new Path.Star(new Point(110, 110), 20, 20, 80);
// pathB = new Path.Star(new Point(110, 110), 6, 30, 100);
// return [pathA, pathB];
// });

runTest('Circle and banana (multiple intersections within same curve segment)', function(){
pathA = new Path.Circle(new Point(80, 110), 80);
Expand All @@ -113,18 +129,6 @@ function runTests() {
return [pathA, pathB];
});

runTest('Overlapping stars 1', function(){
pathA = new Path.Star(new Point(80, 110), 10, 20, 80);
pathB = new Path.Star(new Point(120, 110), 10, 30, 100);
return [pathA, pathB];
});

runTest('Overlapping stars 2', function(){
pathA = new Path.Star(new Point(110, 110), 20, 20, 80);
pathB = new Path.Star(new Point(110, 110), 6, 30, 100);
return [pathA, pathB];
});

runTest('Maximum possible intersections between 2 cubic bezier curve segments - 9', function(){
pathA = new Path();
pathA.add( new Segment( [173, 44], [-281, 268], [-86, 152] ) );
Expand Down Expand Up @@ -216,14 +220,14 @@ function runTests() {
return [pathA, pathB];
});

runTest('CompoundPaths 6 - holes and islands 4 (curves overlap exactly on existing curves)', function(){
pathA = new Path.Rectangle(new Point(50.5, 50.5), [100, 120]);
pathB = new CompoundPath();
pathB.addChild( new Path.Rectangle(new Point(140.5, 30.5), [100, 150]) );
pathB.addChild( new Path.Rectangle(new Point(150.5, 65.5), [50, 100]) );
// pathB = new Path.Rectangle(new Point(150.5, 80.5), [80, 80] );
return [pathA, pathB];
});
// runTest('CompoundPaths 6 - holes and islands 4 (curves overlap exactly on existing curves)', function(){
// pathA = new Path.Rectangle(new Point(50.5, 50.5), [100, 120]);
// pathB = new CompoundPath();
// pathB.addChild( new Path.Rectangle(new Point(140.5, 30.5), [100, 150]) );
// pathB.addChild( new Path.Rectangle(new Point(150.5, 65.5), [50, 100]) );
// // pathB = new Path.Rectangle(new Point(150.5, 80.5), [80, 80] );
// return [pathA, pathB];
// });


// Plot the run times
Expand Down Expand Up @@ -394,7 +398,7 @@ var pathStyleIx = {

var pathStyleNormal = {
strokeColor: new Color( 0, 0, 0 ),
fillColor: new Color( 0, 0, 0, 0.1 ),
// fillColor: new Color( 0, 0, 0, 0.1 ),
strokeWidth: 1
};

Expand All @@ -407,7 +411,7 @@ var pathStyleBoolean = {

// Better if path1 and path2 fit nicely inside a 200x200 pixels rect
function testIntersections( path1, path2, caption, testname, testdata, nomark) {
var i, l, maxCount = 1, count = maxCount, st, t1, t2,
var i, l, maxCount = 100, count = maxCount, st, t1, t2,
ixsPaper, ixsFatline, success = false, maxdiff = -Infinity;
try{
path1.style = path2.style = pathStyleNormal;
Expand Down Expand Up @@ -446,6 +450,9 @@ function testIntersections( path1, path2, caption, testname, testdata, nomark) {
}
success = ixsPaper.length === found;

window.pap = ixsPaper;
window.fat = ixsFatline;

if( !nomark ){
markIntersections( ixsPaper, '#00f', 'paperjs' );
markIntersections( ixsFatline, '#f00', 'fatline' );
Expand Down Expand Up @@ -542,6 +549,8 @@ function getRandomPath(seg){

function markIntersections( ixs, c, txt ){
for (i = 0, len = ixs.length; i < len; i++) {
// force calculate the parameter for debugging
var a = ixs[i].parameter;
// markPoint( ixs[i].point, ixs[i].parameter );
markPoint( ixs[i].point, ' ', c, null, false );
// console.log( txt , ixs[i].parameter )
Expand Down

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