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WIP: Drone Game (experimental) (#255)
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@@ -113,6 +113,12 @@ _TODO_ | |
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_TODO_ | ||
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### State Composer | ||
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![react] | ||
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_TODO_ | ||
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## Development 🛠 | ||
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### Core Tenets | ||
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# Logs | ||
logs | ||
*.log | ||
npm-debug.log* | ||
yarn-debug.log* | ||
yarn-error.log* | ||
pnpm-debug.log* | ||
lerna-debug.log* | ||
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node_modules | ||
dist | ||
dist-ssr | ||
*.local | ||
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# Editor directories and files | ||
.vscode/* | ||
!.vscode/extensions.json | ||
.idea | ||
.DS_Store | ||
*.suo | ||
*.ntvs* | ||
*.njsproj | ||
*.sln | ||
*.sw? |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="UTF-8" /> | ||
<link rel="icon" type="image/svg+xml" href="/vite.svg" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<title>Vite + React + TS</title> | ||
</head> | ||
<body> | ||
<div id="root"></div> | ||
<script type="module" src="/src/main.tsx"></script> | ||
</body> | ||
</html> |
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{ | ||
"name": "drone-game", | ||
"private": true, | ||
"version": "0.0.0", | ||
"type": "module", | ||
"scripts": { | ||
"dev": "vite", | ||
"build": "tsc && vite build", | ||
"preview": "vite preview" | ||
}, | ||
"dependencies": { | ||
"@hmans/things": "^0.0.6", | ||
"@react-three/drei": "^9.26.0", | ||
"@react-three/fiber": "^8.7.0", | ||
"@react-three/rapier": "^0.6.7", | ||
"camera-composer": "workspace:^0.0.1", | ||
"fp-ts": "^2.12.3", | ||
"input-composer": "workspace:^0.0.1", | ||
"material-composer": "workspace:^0.2.0", | ||
"material-composer-r3f": "workspace:^0.2.0", | ||
"randomish": "^0.1.4", | ||
"react": "^18.2.0", | ||
"react-dom": "^18.2.0", | ||
"render-composer": "workspace:^0.1.5", | ||
"shader-composer": "workspace:^0.4.0", | ||
"shader-composer-r3f": "workspace:^0.4.0", | ||
"shader-composer-toybox": "workspace:^0.1.3", | ||
"state-composer": "workspace:^0.0.1", | ||
"three": "^0.143.0", | ||
"three-stdlib": "^2.15.0", | ||
"timeline-composer": "workspace:^0.1.6", | ||
"vfx-composer-r3f": "workspace:^0.2.3" | ||
}, | ||
"devDependencies": { | ||
"@types/react": "^18.0.17", | ||
"@types/react-dom": "^18.0.6", | ||
"@types/three": "^0.144.0", | ||
"@vitejs/plugin-react": "^2.1.0", | ||
"typescript": "^4.6.4", | ||
"vite": "^3.1.0" | ||
} | ||
} |
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import { Suspense } from "react" | ||
import { RenderCanvas, RenderPipeline } from "render-composer" | ||
import { GameplayScene } from "./scenes/gameplay/GameplayScene" | ||
import { FSM } from "./state" | ||
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export function App() { | ||
return ( | ||
<RenderCanvas> | ||
<RenderPipeline bloom antiAliasing vignette> | ||
<Suspense> | ||
<FSM.MatchState state="gameplay"> | ||
<GameplayScene /> | ||
</FSM.MatchState> | ||
</Suspense> | ||
</RenderPipeline> | ||
</RenderCanvas> | ||
) | ||
} |
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html, | ||
body { | ||
width: 100%; | ||
height: 100%; | ||
margin: 0; | ||
padding: 0; | ||
overflow: hidden; | ||
} | ||
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div#root { | ||
width: 100vw; | ||
height: 100vh; | ||
} |
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import React from "react" | ||
import ReactDOM from "react-dom/client" | ||
import { App } from "./App" | ||
import "./index.css" | ||
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ReactDOM.createRoot(document.getElementById("root") as HTMLElement).render( | ||
<React.StrictMode> | ||
<App /> | ||
</React.StrictMode> | ||
) |
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import { useConst } from "@hmans/things" | ||
import { composable, modules } from "material-composer-r3f" | ||
import { between, plusMinus, upTo } from "randomish" | ||
import { Layers, useRenderPipeline } from "render-composer" | ||
import { | ||
Float, | ||
GlobalTime, | ||
Input, | ||
InstanceID, | ||
Mul, | ||
Rotation3DZ, | ||
Time, | ||
Vec2, | ||
Vec3 | ||
} from "shader-composer" | ||
import { useUniformUnit } from "shader-composer-r3f" | ||
import { DoubleSide, Vector3 } from "three" | ||
import { Emitter, Particles, useParticleAttribute } from "vfx-composer-r3f" | ||
import { PSRDNoise2D } from "shader-composer-toybox" | ||
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export const Debris = () => { | ||
const time = useConst(() => Time()) | ||
const rotationSpeed = useParticleAttribute(() => 0 as number) | ||
const scale = useParticleAttribute(() => 1 as number) | ||
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const id = Float(InstanceID, { varying: true }) | ||
const getNoise = (offset: Input<"float">) => PSRDNoise2D(Vec2([offset, id])) | ||
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return ( | ||
<group> | ||
<Particles layers-mask={Layers.TransparentFX}> | ||
<planeGeometry /> | ||
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<composable.meshStandardMaterial | ||
transparent | ||
side={DoubleSide} | ||
color="#888" | ||
> | ||
<modules.Rotate rotation={Rotation3DZ(Mul(time, rotationSpeed))} /> | ||
<modules.Velocity | ||
direction={Mul(Vec3([getNoise(1), getNoise(2), getNoise(3)]), 5)} | ||
time={GlobalTime} | ||
/> | ||
<modules.Scale scale={scale} /> | ||
</composable.meshStandardMaterial> | ||
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<Emitter | ||
limit={1000} | ||
rate={Infinity} | ||
setup={({ position, rotation }) => { | ||
position.set(plusMinus(30), upTo(15), plusMinus(30)) | ||
rotation.random() | ||
rotationSpeed.value = plusMinus(0.1) | ||
scale.value = between(0.01, 0.05) | ||
}} | ||
/> | ||
</Particles> | ||
</group> | ||
) | ||
} |
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import { Environment, PerspectiveCamera } from "@react-three/drei" | ||
import { GroupProps, useFrame } from "@react-three/fiber" | ||
import { | ||
CuboidCollider, | ||
Physics, | ||
RigidBody, | ||
RigidBodyApi | ||
} from "@react-three/rapier" | ||
import { useRef } from "react" | ||
import { | ||
PerspectiveCamera as PerspectiveCameraImpl, | ||
Quaternion, | ||
Vector3 | ||
} from "three" | ||
import { Debris } from "./Debris" | ||
import { GroundFog } from "./GroundFog" | ||
import { useInput } from "input-composer" | ||
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export const GameplayScene = () => { | ||
return ( | ||
<> | ||
<ambientLight intensity={0.2} /> | ||
<directionalLight | ||
color="white" | ||
intensity={0.7} | ||
position={[10, 10, 10]} | ||
castShadow | ||
/> | ||
<directionalLight | ||
color="white" | ||
intensity={0.2} | ||
position={[-10, 5, 10]} | ||
castShadow | ||
/> | ||
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<Physics colliders={false} gravity={[0, 0, 0]}> | ||
{/* <Debug color="red" sleepColor="blue" /> */} | ||
<Player position={[0, 10, 20]} /> | ||
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{/* Scenery */} | ||
<RigidBody colliders="hull"> | ||
<mesh castShadow rotation={[0.2, 0.2, 0.2]} scale={5}> | ||
<dodecahedronGeometry /> | ||
<meshStandardMaterial | ||
color="#222" | ||
metalness={0.3} | ||
roughness={0.8} | ||
/> | ||
</mesh> | ||
</RigidBody> | ||
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<GroundFog /> | ||
<Debris /> | ||
</Physics> | ||
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<fogExp2 args={["#000", 0.03]} attach="fog" /> | ||
<Environment preset="sunset" /> | ||
</> | ||
) | ||
} | ||
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const Ground = (props: GroupProps) => ( | ||
<group {...props}> | ||
<mesh rotation-x={-Math.PI / 2} receiveShadow> | ||
<planeGeometry args={[1000, 1000]} /> | ||
<meshStandardMaterial color="#111" /> | ||
</mesh> | ||
</group> | ||
) | ||
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const tmpVec3 = new Vector3() | ||
const tmpQuat = new Quaternion() | ||
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const Player = (props: Parameters<typeof RigidBody>[0]) => { | ||
const body = useRef<RigidBodyApi>(null!) | ||
const camera = useRef<PerspectiveCameraImpl>(null!) | ||
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const input = useInput() | ||
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useFrame(() => { | ||
const gamepad = input.gamepad(0) | ||
const keyboard = input.keyboard | ||
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const inputs = { | ||
leftStick: { | ||
keyboard: keyboard.vector("KeyS", "KeyW", "KeyA", "KeyD"), | ||
gamepad: gamepad.vector(0, 1) | ||
}, | ||
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rightStick: { | ||
keyboard: keyboard.vector( | ||
"ArrowUp", | ||
"ArrowDown", | ||
"ArrowLeft", | ||
"ArrowRight" | ||
), | ||
gamepad: gamepad.vector(2, 3) | ||
}, | ||
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leftBumper: { | ||
gamepad: gamepad.button(4), | ||
keyboard: keyboard.key("KeyQ") | ||
}, | ||
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rightBumper: { | ||
gamepad: gamepad.button(5), | ||
keyboard: keyboard.key("KeyE") | ||
}, | ||
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leftTrigger: { | ||
keyboard: keyboard.key("ControlLeft"), | ||
gamepad: gamepad.button(6) | ||
}, | ||
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rightTrigger: { | ||
keyboard: keyboard.key("Space"), | ||
gamepad: gamepad.button(7) | ||
} | ||
} | ||
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/* Extract inputs depending on current device */ | ||
const currentDevice = "gamepad" | ||
const leftStick = inputs.leftStick[currentDevice] | ||
const rightStick = inputs.rightStick[currentDevice] | ||
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const leftTrigger = inputs.leftTrigger[currentDevice] | ||
const rightTrigger = inputs.rightTrigger[currentDevice] | ||
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const leftBumper = inputs.leftBumper[currentDevice] | ||
const rightBumper = inputs.rightBumper[currentDevice] | ||
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body.current.resetForces() | ||
body.current.resetTorques() | ||
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camera.current.getWorldQuaternion(tmpQuat) | ||
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/* Thrust */ | ||
body.current.addForce( | ||
tmpVec3 | ||
.set(0, 0, -(rightTrigger * 1000 - leftTrigger * 500)) | ||
.applyQuaternion(tmpQuat) | ||
) | ||
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/* Lateral movement */ | ||
body.current.addForce( | ||
tmpVec3.set(0, rightStick.y * -200, 0).applyQuaternion(tmpQuat) | ||
) | ||
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body.current.addTorque( | ||
tmpVec3.set(0, rightStick.x * -100, 0).applyQuaternion(tmpQuat) | ||
) | ||
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body.current.addTorque( | ||
tmpVec3 | ||
.set(0, 0, (rightBumper - leftBumper) * -100) | ||
.applyQuaternion(tmpQuat) | ||
) | ||
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body.current.addTorque( | ||
tmpVec3 | ||
.set(leftStick.y * 100, leftStick.x * -100, leftStick.x * -100) | ||
.applyQuaternion(tmpQuat) | ||
) | ||
}) | ||
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return ( | ||
<RigidBody | ||
restitution={2} | ||
{...props} | ||
ref={body} | ||
angularDamping={1} | ||
linearDamping={1} | ||
onCollisionEnter={({ manifold }) => { | ||
console.log( | ||
"Collision at world position ", | ||
manifold.solverContactPoint(0) | ||
) | ||
}} | ||
onCollisionExit={() => { | ||
console.log("Collision ended") | ||
}} | ||
> | ||
<PerspectiveCamera ref={camera} makeDefault /> | ||
<CuboidCollider args={[2, 2, 2]} /> | ||
</RigidBody> | ||
) | ||
} |
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