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Merge pull request #1322 from x87/master
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Mention CLEO Redux
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Nick007J authored Aug 28, 2021
2 parents 399fb28 + 9c71524 commit af54335
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4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -85,7 +85,9 @@ The following things would be nice to have/do:

Asset modifications (models, texture, handling, script, ...) should work the same way as with original GTA for the most part.

Mods that make changes to the code (dll/asi, CLEO, limit adjusters) will *not* work.
CLEO scripts work with [CLEO Redux](https://github.com/cleolibrary/CLEO-Redux).

Mods that make changes to the code (dll/asi, limit adjusters) will *not* work.
Some things these mods do are already implemented in re3 (much of SkyGFX, GInput, SilentPatch, Widescreen fix),
others can easily be achieved (increasing limis, see `config.h`),
others will simply have to be rewritten and integrated into the code directly.
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