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tidy up changelog
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ott2 committed Jan 13, 2006
1 parent 8405716 commit 1268546
Showing 1 changed file with 29 additions and 36 deletions.
65 changes: 29 additions & 36 deletions changelog
Original file line number Diff line number Diff line change
Expand Up @@ -15,34 +15,27 @@ SVN trunk (1.1+svn):
* gave names to mermaids
* deleted Wall Guard and Gate (no longer used)
* updated descriptions: Goblin Rouser
* gameplay changes :
* gameplay changes:
* improved default weapon selection on player attack (patch #500)
* attack_weight=0 disables the attack when attacking
* defense_weight=0 disables the attack when defending
* attack_weight is now functionnal (#5014)
* attack_weight is now functional (#5014)
* user interface
* centered BFW title logo on main screen for 1024x768 (still off-center for
800x600)
* prevent icons in themes from being scaled up (only scaling downis
allowed)
* centered title screen logo for 1024x768 (still off-center for 800x600)
* prevent icons in themes from being scaled up (only scaling down is allowed)
* fix menu capitalization consistency (#4972)
* reduce scrolling during unit movement
* make default zoom work properly
* WML improvements
* game is not limited to melee and ranged attacks anymore, retaliation will
use any attack of the same range. Official name for current ranges are
"melee" and "ranged"
* attack ranges renamed to "melee" and "ranged", new ranges can be used
(retaliation will use any attack of the same range)
* starting_villages macro updated for added village types
* Splitted the factions of multiplayer.cfg in data/factions.
This will make easier to make combined eras without having to maintain
mainline factions.
* Miscelleneous
* Added anonymous data logging for single player campaigns, see
stats.wesnoth.org
* Support for zipios++ can now be disabled by passing --without-zipios
to configure - no need to de/re-install it anymore.
* functions to easily create one frame anims in code, to handle deprecated
images better
* split factions of multiplayer.cfg into data/factions to ease making
combined eras without having to maintain mainline factions
* Miscellaneous
* anonymous data logging for single player campaigns, see stats.wesnoth.org
* zipios++ can now be disabled by passing --without-zipios to configure
* functions to easily create one frame animations, for deprecated images
* improved (underwater) merfolk village
* (internal) make attack animations work like all other animations
* backport latest SDL_ttf change, fix ascender/descender issue for DejaVu
Expand Down Expand Up @@ -114,13 +107,13 @@ Version 1.1:
* unit modifications now round toward original value instead of truncating
* changed resilient trait bonus from +7hp to +10%+3hp
* decreased strong trait hitpoints bonus from 2 to 1
* added a fisher's clock to MP games to limit turn duration
* added Fischer clock to MP games to limit turn duration
* graphics:
* HP and XP bar modifications
*movement ball seperated from bars
*moved to left so xp bar under the ball
*xpbar now changes color differently for AMLA then for regular leveling
*bar colors and text color in report now forced to match.
* movement ball seperated from bars
* moved to left so xp bar under the ball
* xpbar now changes color differently for AMLA then for regular leveling
* bar colors and text color in report now forced to match.
* team color:
* units can now have colors redefined to match team colors:
* team color can be defined in the side tag with "team_rgb=r,g,b"
Expand All @@ -141,8 +134,7 @@ Version 1.1:
* new tiles: swamp, cave wall, paved road, variable-width canyon (#8817)
snow village (human & elven), underground village, mountains, hills, snow
hills, dwarven village, additional elven and human village variants
* bilinear interpolation of images (better interpolation at high zoom
level)
* bilinear interpolation of images (better interpolation at high zoom level)
* new movement animation: elvish fighter
* language and i18n:
* added support for right-to-left languages (patch #470)
Expand Down Expand Up @@ -218,11 +210,11 @@ Version 1.1:
* decreased the Gryphon Riders movement from 9 to 8
* removed Thug from Knalgan faction
* added the Dwarvish Stalwart and Necrophage as a leader in default era
* added diffrent movetypes to variations of WC/Soulless (corpse gain physical
resistances of killed unit)
* added different movetypes to variations of WC/Soulless (corpses gain
physical resistances of killed unit)
* added drain on the melee attack of the Ghost
* increased the Ghosts HP from 17 to 18
* synchronized the Ghost's and it's advancements physical resistances to 50%
* increased Ghost's HP from 17 to 18
* synchronized Ghost line's physical resistances to 50%
* decreased Ghost line shallow water movement cost from 3 to 2
* decreased Ghost line deep water movement cost from 4 to 2
* increased Shadow HP from 24 to 26
Expand All @@ -239,7 +231,7 @@ Version 1.1:
* increased the HP of the Vampire Bat from 14 to 17
* decreased the cost of the Blood Bat from 24 to 21
* increased the HP of the Blood Bat from 24 to 27
* decreased defense in villages of Wolf Rider, Goblin Knight and Pillager to 50%
* decreased village defense of Wolf Rider, Goblin Knight/Pillager to 50%
* increased Goblin Pillager HP from 40 to 44
* increased Goblin Knight HP from 45 to 49
* increased Direwolf Rider HP from 55 to 61
Expand All @@ -255,7 +247,8 @@ Version 1.1:
* added the Dwarvish Sentinel as a leader in AoH era
* increased the holy resistance of the scuttlefoot movetype from 0% to 20%
* made Fireball, Gate, Galeons & Watch Tower unpoisonable and unplaguable
* recosting and some minor stats changes for many level 2+ units see: http://www.wesnoth.org/forum/viewtopic.php?p=121154#121154
* recosting and minor stats changes for many level 2+ units:
http://www.wesnoth.org/forum/viewtopic.php?p=121154#121154
* user interface:
* added font colors to theme
* reorganized side-bar information
Expand Down Expand Up @@ -883,10 +876,10 @@ Version 0.9.1:
* terrain improvements:
* new forest tiles
* unit balancing:
* Dwarvish Guardsmen line removed as leaders in multiplayer
* Dwarvish Guardsmen line only get 1 trait instead of 2
* Dwarvish Guardsmen line removed as leaders in multiplayer
* Dwarvish Guardsmen line only get 1 trait instead of 2
* revert Drakes pierce resistance to 110%
* revert Orcish Assassin to 3-3 ranged attack
* revert Orcish Assassin to 3-3 ranged attack
* reduced resistance of Ulfserker and Berserker
* Elvish Rider: increase melee to 6-4, increase ranged to 7-3
* Elvish Outrider: increase melee to 8-4, increase ranged to 7-4
Expand Down Expand Up @@ -927,7 +920,7 @@ Version 0.9.1:
Version 0.9.0:
* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* added theme dialog, launched with ":theme"
* made help use single click instead of double click
* campaign modifications
* tutorial polishing
Expand Down

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