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@@ -43,7 +43,7 @@ campaigns, and share them with others. | |
.SH OPTIONS | ||
. | ||
.TP | ||
.BI --bunzip \ infile.gz | ||
.BI --bunzip \ infile.bz2 | ||
decompresses a file which should be in bzip2 format and stores it | ||
without the .bz2 suffix. The | ||
.I infile.bz2 | ||
|
@@ -56,8 +56,9 @@ and removes | |
.IR infile . | ||
.TP | ||
.BI -c[ id_campaign ],\ --campaign[ =id_campaign ] | ||
goes directly to the campaign with id <id_campaign>. A selection menu will | ||
appear if no id was specified. | ||
goes directly to the campaign with id | ||
.IR id_campaign . | ||
A selection menu will appear if no id was specified. | ||
.TP | ||
.BI --campaign-difficulty[ =difficulty ] | ||
The difficulty of the specified campaign (1 to max). If none specified, | ||
|
@@ -73,11 +74,11 @@ overrides the loaded core with the one whose id is specified. | |
overrides the data directory with the one specified | ||
.TP | ||
.B --data-path | ||
print the path of the data directory and exits. | ||
prints the path of the data directory and exits. | ||
.TP | ||
.B -d, --debug | ||
enables additional command mode options in-game | ||
(see the wiki page at http://www.wesnoth.org/wiki/CommandMode for more | ||
(see the wiki page at https://www.wesnoth.org/wiki/CommandMode for more | ||
information about command mode). | ||
.TP | ||
.BI -e[ file ],\ --editor[ =file ] | ||
|
@@ -153,7 +154,7 @@ if used) and exits | |
.BI --max-fps \ fps | ||
the number of frames per second the game can show, the value should be between | ||
the 1 and 1000, the default is | ||
.BR 50 . | ||
.BR 60 . | ||
.TP | ||
.B -m, --multiplayer | ||
runs a multiplayer game. There are additional options that can be used | ||
|
@@ -176,7 +177,12 @@ disables loading of user addons. | |
disables caching of game data. | ||
.TP | ||
.B --nogui | ||
runs the game without the GUI. | ||
runs the game without the GUI. Only availaible in combination with | ||
.B --multiplayer | ||
or | ||
.B --screenshot | ||
or | ||
.BR --plugin . | ||
.TP | ||
.B --nomusic | ||
runs the game without music. | ||
|
@@ -189,44 +195,54 @@ don't try to validate replay of unit test. Only relevant when used with | |
runs the game without sounds and music. | ||
.TP | ||
.BI --password \ password | ||
uses <password> when connecting to a server, ignoring other preferences. Unsafe. | ||
uses | ||
.I password | ||
when connecting to a server, ignoring other preferences. Unsafe. | ||
.TP | ||
.B --path | ||
prints the name of the game data directory and exits. | ||
.TP | ||
.BI -p,\ --preprocess \ source-file/folder \ target-directory | ||
preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed | ||
.cfg file will be written in specified target directory. If a folder is specified, it will | ||
preprocesses a specified file/folder. For each file(s) a plain .cfg file and a processed .cfg | ||
file will be written in specified target directory. If a folder is specified, it will | ||
be preprocessed recursively based on the known preprocessor rules. The common macroses | ||
from the "data/core/macros" directory will be preprocessed before the specified resources. | ||
Example: | ||
.B -p ~/wesnoth/data/campaigns/tutorial ~/result. | ||
For details regarding the preprocessor visit: | ||
http://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor | ||
https://wiki.wesnoth.org/PreprocessorRef#Command-line_preprocessor | ||
.TP | ||
.BI --preprocess-defines= DEFINE1 , DEFINE2 , etc | ||
comma separated list of defines to be used by the '--preprocess' command. If | ||
comma separated list of defines to be used by the | ||
.B --preprocess | ||
command. If | ||
.B SKIP_CORE | ||
is in the define list the "data/core" directory won't be preprocessed. | ||
.TP | ||
.BI --preprocess-input-macros \ source-file | ||
used only by the '--preprocess' command. | ||
used only by the | ||
.B --preprocess | ||
command. | ||
Specifies a file that contains [preproc_define]s to be included before preprocessing. | ||
.TP | ||
.BI --preprocess-output-macros[ =target-file ] | ||
used only by the '--preprocess' command. | ||
used only by the | ||
.B --preprocess | ||
command. | ||
Will output all preprocessed macros in the target file. If the file is not specified | ||
the output will be file '_MACROS_.cfg' in the target directory of preprocess's command. | ||
The output file can be passed to | ||
.BR --preprocess-input-macros | ||
This switch should be typed before the --preprocess command. | ||
This switch should be typed before the | ||
.B --preprocess | ||
command. | ||
.TP | ||
.BI -r\ X x Y ,\ --resolution\ X x Y | ||
sets the screen resolution. Example: | ||
.B -r 800x600 | ||
.TP | ||
.BI --render-image \ image \ output | ||
takes a valid wesnoth 'image path string' with image path functions, and outputs to a windows .bmp file. | ||
takes a valid wesnoth 'image path string' with image path functions, and outputs to a .png file. Outputs a windows .bmp file if the filename ends with .bmp or if libpng is not availaible. Image path functions are documented at https://wiki.wesnoth.org/ImagePathFunctionWML. | ||
.TP | ||
.BI -R,\ --report | ||
initializes game directories, prints build information suitable for use in bug reports, and exits. | ||
|
@@ -237,28 +253,38 @@ Example: | |
.B --rng-seed 0 | ||
.TP | ||
.BI --screenshot \ map \ output | ||
saves a screenshot of <map> to <output> without initializing a screen. | ||
saves a screenshot of | ||
.I map | ||
to | ||
.I output | ||
without initializing a screen. | ||
.TP | ||
.BI -s[ host ],\ --server[ =host ] | ||
connects to the specified host if any, otherwise connect to the first server in preferences. Example: | ||
.B --server server.wesnoth.org | ||
.TP | ||
.B --showgui | ||
runs the game with the GUI, overriding any implicit | ||
.B --nogui. | ||
.BR --nogui . | ||
.TP | ||
.B --strict-validation | ||
validation errors are treated as fatal errors. | ||
.TP | ||
.BI -t[ scenario_id ],\ --test[ =scenario_id ] | ||
runs the game in a small test scenario. The scenario should be one defined with a | ||
.B [test] | ||
WML tag. The default is "test". Implies | ||
.B --nogui. | ||
WML tag. The default is | ||
.BR test . | ||
A demonstration of the | ||
.B [micro_ai] | ||
feature can be started with | ||
.BR micro_ai_test . | ||
Implies | ||
.BR --nogui . | ||
.TP | ||
.BI -u,\ --unit \ scenario-id | ||
runs the specified test scenario as a unit test. Implies | ||
.B --nogui. | ||
.BR --nogui . | ||
.TP | ||
.BI --userconfig-dir \ name | ||
sets the user configuration directory to | ||
|
@@ -284,7 +310,9 @@ specify a directory relative to the process working directory by using path | |
starting with ".\\" or "..\\". | ||
.TP | ||
.BI --username \ username | ||
uses <username> when connecting to a server, ignoring other preferences. | ||
uses | ||
.I username | ||
when connecting to a server, ignoring other preferences. | ||
.TP | ||
.B --userdata-path | ||
prints the path of the userdata directory and exits. | ||
|
@@ -401,7 +429,7 @@ Edited by Nils Kneuper <[email protected]>, ott <[email protected]> and Soliton | |
.br | ||
This manual page was originally written by Cyril Bouthors <[email protected]>. | ||
.br | ||
Visit the official homepage: http://www.wesnoth.org/ | ||
Visit the official homepage: https://www.wesnoth.org/ | ||
. | ||
.SH COPYRIGHT | ||
. | ||
|
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@@ -39,7 +39,7 @@ multiplayer network daemon | |
. | ||
.SH DESCRIPTION | ||
. | ||
Manages Battle for Wesnoth multiplayer games. See http://www.wesnoth.org/wiki/ServerAdministration | ||
Manages Battle for Wesnoth multiplayer games. See https://www.wesnoth.org/wiki/ServerAdministration | ||
on what commands the server accepts via the wesnoth client (/query ...) or the fifo. | ||
. | ||
.SH OPTIONS | ||
|
@@ -272,7 +272,7 @@ Written by David White <[email protected]>. | |
Edited by Nils Kneuper <[email protected]>, ott <[email protected]>, Soliton <[email protected]> and Thomas Baumhauer <[email protected]>. | ||
This manual page was originally written by Cyril Bouthors <[email protected]>. | ||
.br | ||
Visit the official homepage: http://www.wesnoth.org/ | ||
Visit the official homepage: https://www.wesnoth.org/ | ||
. | ||
.SH COPYRIGHT | ||
. | ||
|