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Starred repositories
A cloud-native Go microservices framework with cli tool for productivity.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
DuckDB is an analytical in-process SQL database management system
A bare metal programming guide (ARM microcontrollers)
Embedded TCP/IP network stack with embedded web server, Websocket, and MQTT client
aider is AI pair programming in your terminal
Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Manage a user environment using Nix [maintainer=@rycee]
A lightweight WebAssembly runtime that is fast, secure, and standards-compliant
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Primary Git Repository for the Zephyr Project. Zephyr is a new generation, scalable, optimized, secure RTOS for multiple hardware architectures.
The Vulkan API Specification and related tools
Mesh optimization library that makes meshes smaller and faster to render
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The 2013 edition of the Source SDK
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
Awesome list of resources for Game Engine Development.
A modern cross-platform low-level graphics library and rendering framework
💠 Single-file glTF 2.0 loader and writer written in C99
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
An assortment of assets that demonstrate features and capabilities of the glTF format