Art of fighting is a fighting video game trilogy that was realsed for
the Neo Geo platform in the early 1990. Art of fighting follows the
conventions of the time in the sense that theplayer faces a variety
of opponents in best two-out-of three matches. Each of the game's
characters have a unique fighting style and set of special techniques.
The player has two basic attacks—punch and kick—as well as a utility button that switches between punches, kicks, and throws. A fourth button is used for taunting. Art of Fighting's contribution to the genre was the inclusion of a "spirit gauge" underneath the character's life bar. When characters perform special techniques, their spirit gauge is depleted and their special attacks become weaker. Players can also drain their opponent's spirit gauge by taunting them.
- Jordi Pardo Gutiérrez. Github User: @Jordi-Pardo
Responsibilities: States & Controller
- Bernat Casañas Masip. Github User: @BernatCasanas
Responsibilites: UI & Character Selection
-
Miquel Suau González. Github User: @MayKoder
Responsibilites: Colliders & Camera -
Eudald Garrofé Flix. Github User: @Hevne
Responsibilites: Audio & Animation
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