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Learn Rust

Introduction

My self practice following the book The Rust Programming Language.

Notes

Installation

Please follow the instructions in Installation.

Compiling and Running

  • Before running a Rust program, you must compile it using the Rust compiler by entering the rustc command and passing it the name of your source file, like this:
rustc main.rs
  • After compiling successfully, Rust outputs a binary executable:
    • Windows: main.exe + .pdb file (contains debugging information)
    • Other platforms: main
  • From here, you can run the main.exe or main file, like this:
.\main.exe # on Windows
./main   # on other platforms

Cargo

  • We can create a project using cargo new [project_name]:
cargo new hello_cargo
cd hello_cargo
  • We can build a project using cargo build.

  • We can build and run a project in one step using cargo run.

  • We can build a project without producing a binary to check for errors and make sure it compiles using cargo check.

  • Instead of saving the result of the build in the same directory as our code, Cargo stores it in the target/debug directory.

  • Cargo commands are the same no matter which operating system you’re working on.

  • We can compile the project with optimizations for release using cargo build --release to create an executable in target/release instead of target/debug.

Variables and Mutability

  • By default, variables are immutable.
  • let variables can only be used in a function.
  • We can make variables immutable by adding mut in front of the variable names (also intent to future readers of the code that other parts of the code may change this variable's value).

Constant

  • Cannot use mut with constant.
  • Constants are declared using the const keyword, and the data type must be annotated.
  • Constants may be set only to a constant expression.
  • Rust’s naming convention for constants is to use all uppercase with underscores between words.
  • Constants are valid for the entire time a program runs, within the scope they were declared in.

Shadowing

  • It is possible to declare a new variable with the same name as a previous variable (the second variable is what the compiler will see when the name of the variable is used).
  • We can shadow a variable by using the same variable’s name and repeating the use of the let keyword:
fn main() {
    let x = 5;

    let x = x + 1;

    {
        let x = x * 2;
        println!("The value of x in the inner scope is: {x}");
    }

    println!("The value of x is: {x}");
}
  • We’ll get a compile-time error if we accidentally try to reassign to this variable without using the let keyword.
  • By using let:
    • We can perform a few transformations on a value but have the variable be immutable after those transformations have been completed.
    • When we use the let keyword again, we can change the type of the value but reuse the same name.

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